Commit 41de2785 by BellCodeEditor

auto save

parent 48ca0460
Showing with 27 additions and 33 deletions
...@@ -5,39 +5,34 @@ pygame.init() # 初始化 ...@@ -5,39 +5,34 @@ pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
#1
pygame.display.set_caption("悟空酷跑")
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
pygame.image.load('hero2.png'), index = 0
pygame.image.load('hero3.png'), pygame.display.set_caption('悟空跑跑跑')
pygame.image.load('hero4.png'), y=400
pygame.image.load('hero5.png')] #造型列表 jumpState='running'
index = 0 #控制造型的变量 t=30 #通过变量缩减跳跃时间
#设置窗口标题 obstacle=random.choice([bush,stone,cacti]) #在列表中随机抽取一个元素
pygame.display.set_caption("悟空跑跑") rect = obstacle.get_rect()
#控制悟空跳跃 rect.x = 1000
jumpState='runing' rect.y = 500-rect.height
y=400 #初始y坐标
t=30
#获取障碍物信息,创建障碍物
obstacle=random.choice([bush,cacti,stone])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN: #如果是按下按键事件
if jumpState=='runing': if jumpState=='running':
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState='up' jumpState='up'
if jumpState == 'up': if jumpState =='up':
if t>0: if t>0:
y-=t y-=t
t-=2 t-=2
...@@ -48,26 +43,25 @@ while True: ...@@ -48,26 +43,25 @@ while True:
y+=t y+=t
t+=2 t+=2
else: else:
jumpState = 'runing' jumpState='running'
t=30 t=30
#控制悟空切换跑步造型 wukong=hero[index]
wukong = hero[index] if jumpState=='running':
if jumpState=='runing':
index+=1 index+=1
if index == 5: if index==5:
index=0 index=0
#超出索引,也就是只有5张图片要怎么实现来回重复播放 if rect.x <= 0-rect.width: #障碍物超出了整个屏幕
#创建新的障碍物
obstacle=random.choice([bush,stone,cacti]) #在列表中随机抽取一个元素
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500-rect.height
rect.x-=12
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))#使用wukong索引进行图片的切换 screen.blit(wukong, (150, y))
if rect.x <= 0-rect.width: #如果超出屏幕了
obstacle=random.choice([bush,cacti,stone])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=12
screen.blit(obstacle,(rect.x,rect.y)) screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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