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Commit
48ca0460
authored
Jun 27, 2021
by
BellCodeEditor
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my_game.py
my_game.py
View file @
48ca0460
import
pygame
from
pygame
import
locals
import
random
pygame
.
init
()
# 初始化
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
...
...
@@ -10,20 +10,65 @@ background = pygame.image.load('bg.png') # 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
apple
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
hero
=
pygame
.
image
.
load
(
'hero1.png'
)
index
=
0
bush
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
#造型列表
index
=
0
#控制造型的变量
#设置窗口标题
pygame
.
display
.
set_caption
(
"悟空跑跑"
)
#控制悟空跳跃
jumpState
=
'runing'
y
=
400
#初始y坐标
t
=
30
#获取障碍物信息,创建障碍物
obstacle
=
random
.
choice
([
bush
,
cacti
,
stone
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
jumpState
==
'runing'
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
'up'
if
jumpState
==
'up'
:
if
t
>
0
:
y
-=
t
t
-=
2
else
:
jumpState
=
'down'
if
jumpState
==
'down'
:
if
t
<=
30
:
y
+=
t
t
+=
2
else
:
jumpState
=
'runing'
t
=
30
#控制悟空切换跑步造型
wukong
=
hero
[
index
]
if
jumpState
==
'runing'
:
index
+=
1
if
index
==
5
:
index
=
0
#超出索引,也就是只有5张图片要怎么实现来回重复播放
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
hero
,
(
150
,
400
))
screen
.
blit
(
wukong
,
(
150
,
y
))
#使用wukong索引进行图片的切换
if
rect
.
x
<=
0
-
rect
.
width
:
#如果超出屏幕了
obstacle
=
random
.
choice
([
bush
,
cacti
,
stone
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
rect
.
x
-=
12
screen
.
blit
(
obstacle
,(
rect
.
x
,
rect
.
y
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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