Commit 41de2785 by BellCodeEditor

auto save

parent 48ca0460
Showing with 32 additions and 38 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
#1
pygame.display.set_caption("悟空酷跑")
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
pygame.image.load('hero2.png'), index = 0
pygame.image.load('hero3.png'), pygame.display.set_caption('悟空跑跑跑')
pygame.image.load('hero4.png'), y=400
pygame.image.load('hero5.png')] #造型列表 jumpState='running'
index = 0 #控制造型的变量 t=30 #通过变量缩减跳跃时间
#设置窗口标题 obstacle=random.choice([bush,stone,cacti]) #在列表中随机抽取一个元素
pygame.display.set_caption("悟空跑跑") rect = obstacle.get_rect()
#控制悟空跳跃 rect.x = 1000
jumpState='runing' rect.y = 500-rect.height
y=400 #初始y坐标
t=30
#获取障碍物信息,创建障碍物
obstacle=random.choice([bush,cacti,stone])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN: #如果是按下按键事件
if jumpState=='runing': if jumpState=='running':
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState='up' jumpState='up'
if jumpState == 'up': if jumpState =='up':
if t>0: if t>0:
y-=t y-=t
t-=2 t-=2
else: else:
jumpState='down' jumpState='down'
if jumpState == 'down': if jumpState == 'down':
if t<=30: if t<=30:
y+=t y+=t
t+=2 t+=2
else: else:
jumpState = 'runing' jumpState='running'
t=30 t=30
#控制悟空切换跑步造型 wukong=hero[index]
wukong = hero[index] if jumpState=='running':
if jumpState=='runing':
index+=1 index+=1
if index == 5: if index==5:
index=0 index=0
#超出索引,也就是只有5张图片要怎么实现来回重复播放 if rect.x <= 0-rect.width: #障碍物超出了整个屏幕
#创建新的障碍物
obstacle=random.choice([bush,stone,cacti]) #在列表中随机抽取一个元素
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500-rect.height
rect.x-=12
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))#使用wukong索引进行图片的切换 screen.blit(wukong, (150, y))
if rect.x <= 0-rect.width: #如果超出屏幕了
obstacle=random.choice([bush,cacti,stone])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=12
screen.blit(obstacle,(rect.x,rect.y)) screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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