Commit 41de2785 by BellCodeEditor

auto save

parent 48ca0460
Showing with 32 additions and 38 deletions
import pygame
from pygame import locals
import random
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
#1
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] #造型列表
index = 0 #控制造型的变量
#设置窗口标题
pygame.display.set_caption("悟空跑跑")
#控制悟空跳跃
jumpState='runing'
y=400 #初始y坐标
t=30
#获取障碍物信息,创建障碍物
obstacle=random.choice([bush,cacti,stone])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
index = 0
pygame.display.set_caption('悟空跑跑跑')
y=400
jumpState='running'
t=30 #通过变量缩减跳跃时间
obstacle=random.choice([bush,stone,cacti]) #在列表中随机抽取一个元素
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500-rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState=='runing':
if event.type == locals.KEYDOWN: #如果是按下按键事件
if jumpState=='running':
if event.key == locals.K_SPACE:
jumpState='up'
if jumpState == 'up':
if jumpState =='up':
if t>0:
y-=t
t-=2
else:
jumpState='down'
if jumpState == 'down':
if jumpState == 'down':
if t<=30:
y+=t
t+=2
t+=2
else:
jumpState = 'runing'
jumpState='running'
t=30
#控制悟空切换跑步造型
wukong = hero[index]
if jumpState=='runing':
wukong=hero[index]
if jumpState=='running':
index+=1
if index == 5:
index=0
#超出索引,也就是只有5张图片要怎么实现来回重复播放
if index==5:
index=0
if rect.x <= 0-rect.width: #障碍物超出了整个屏幕
#创建新的障碍物
obstacle=random.choice([bush,stone,cacti]) #在列表中随机抽取一个元素
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500-rect.height
rect.x-=12
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))#使用wukong索引进行图片的切换
if rect.x <= 0-rect.width: #如果超出屏幕了
obstacle=random.choice([bush,cacti,stone])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=12
screen.blit(wukong, (150, y))
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面
pygame.display.update()
......
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