Commit 13b43e35 by BellCodeEditor

save project

parent 706afd22
Showing with 17 additions and 10 deletions
...@@ -20,6 +20,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -20,6 +20,7 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
y=400 y=400
jumpState='running' jumpState='running'
zl=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -27,25 +28,31 @@ while True: ...@@ -27,25 +28,31 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE and jumpState=='running':
jumpState = 'up' jumpState = 'up'
if jumpState=='up': if jumpState=='up':
if y>150: if zl>0:
y-=5 y-=zl
zl-=2
else: else:
jumpState = 'down' jumpState = 'down'
if jumpState=='down': if jumpState=='down':
if y<400: if zl<=30:
y+=5 y+=zl
zl+=2
else: else:
jumpState = 'running' jumpState = 'running'
zl=30
#if jumpState=='up' or jumpState=='down':
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero[index], (150, y)) screen.blit(hero[index], (150, y))
index+=1 if jumpState=='running':
if index>4: index+=1
index=0 if index>4:
index=0
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(120) FPS.tick(60)
\ No newline at end of file \ No newline at end of file
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