Commit 706afd22 by BellCodeEditor

save project

parent 13c0e334
Showing with 16 additions and 2 deletions
...@@ -18,17 +18,31 @@ hero = [pygame.image.load('hero1.png'), ...@@ -18,17 +18,31 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y=400
jumpState='running'
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpState = 'up'
if jumpState=='up':
if y>150:
y-=5
else:
jumpState = 'down'
if jumpState=='down':
if y<400:
y+=5
else:
jumpState = 'running'
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero[index], (150, 400)) screen.blit(hero[index], (150, y))
index+=1 index+=1
if index>4: if index>4:
index=0 index=0
......
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