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Commit
0dcbe1f5
authored
Oct 23, 2024
by
BellCodeEditor
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022ec8df
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input.py
my_game.py
input.py
0 → 100644
View file @
0dcbe1f5
import
random
# name = input("请输入内容")
list
=
[
1
,
5
,
8
,
12
]
n
=
random
.
choice
(
list
)
print
(
n
)
if
...
(
条件
):
...
(
做点什么
)
else
:
...
(
做点别的什么
)
my_game.py
View file @
0dcbe1f5
import
pygame
from
pygame
import
locals
pygame
.
init
()
# 初始化
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
apple
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
hero
=
pygame
.
image
.
load
(
'hero1.png'
)
from
random
import
choice
pygame
.
init
()
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
FPS
=
pygame
.
time
.
Clock
()
bg
=
pygame
.
image
.
load
(
"bg.png"
)
road
=
pygame
.
image
.
load
(
"road.png"
)
stone
=
pygame
.
image
.
load
(
"stone.png"
)
cacti
=
pygame
.
image
.
load
(
"cacti.png"
)
bush
=
pygame
.
image
.
load
(
"bush.png"
)
hero
=
[
pygame
.
image
.
load
(
"hero1.png"
),
pygame
.
image
.
load
(
"hero2.png"
),
pygame
.
image
.
load
(
"hero3.png"
),
pygame
.
image
.
load
(
"hero4.png"
),
pygame
.
image
.
load
(
"hero5.png"
),]
obstacle
=
choice
([
stone
,
cacti
,
bush
])
rect
=
obstacle
.
get_rect
()
rect_x
=
1000
rect_y
=
500
-
rect
.
height
index
=
0
y
=
400
jumpstate
=
"runing"
t
=
30
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
if
event
.
type
==
pygame
.
QUIT
:
exit
()
if
event
.
type
==
pygame
.
KEYDOWN
:
if
event
.
key
==
pygame
.
K_SPACE
and
jumpstate
==
"runing"
:
jumpstate
=
"up"
if
jumpstate
==
"up"
:
if
t
>=
0
:
y
-=
t
t
-=
2
else
:
jumpstate
=
"down"
if
jumpstate
==
"down"
:
if
t
<=
30
:
y
+=
t
t
+=
2
else
:
jumpstate
=
"runing"
t
=
30
if
jumpstate
==
"runing"
:
wukong
=
hero
[
index
]
index
+=
1
if
index
>=
5
:
index
=
0
screen
.
blit
(
bg
,(
0
,
0
))
screen
.
blit
(
road
,(
0
,
500
))
screen
.
blit
(
wukong
,(
140
,
y
))
if
rect_x
<=
0
-
rect
.
width
:
obstacle
=
choice
([
stone
,
cacti
,
bush
])
rect
=
obstacle
.
get_rect
()
rect_x
=
1000
rect_y
=
500
-
rect
.
height
rect_x
-=
5
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
hero
,
(
150
,
400
))
# 刷新画面
screen
.
blit
(
obstacle
,(
rect_x
,
400
))
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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