Commit 0dcbe1f5 by BellCodeEditor

auto save

parent 022ec8df
Showing with 87 additions and 21 deletions
import random
# name = input("请输入内容")
list = [1,5,8,12]
n = random.choice(list)
print(n)
if ...(条件):
...(做点什么)
else:
...(做点别的什么)
import pygame
from pygame import locals
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
index = 0
from random import choice
pygame.init()
screen = pygame.display.set_mode((1000,600))
pygame.display.set_caption("悟空酷跑")
FPS = pygame.time.Clock()
bg = pygame.image.load("bg.png")
road = pygame.image.load("road.png")
stone = pygame.image.load("stone.png")
cacti = pygame.image.load("cacti.png")
bush = pygame.image.load("bush.png")
hero = [pygame.image.load("hero1.png"),
pygame.image.load("hero2.png"),
pygame.image.load("hero3.png"),
pygame.image.load("hero4.png"),
pygame.image.load("hero5.png"),]
obstacle = choice([stone,cacti,bush])
rect = obstacle.get_rect()
rect_x = 1000
rect_y = 500-rect.height
index = 0
y = 400
jumpstate = "runing"
t = 30
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
if event.type == pygame.QUIT:
exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE and jumpstate == "runing":
jumpstate = "up"
if jumpstate == "up":
if t >= 0 :
y -= t
t -= 2
else:
jumpstate = "down"
if jumpstate == "down":
if t <= 30 :
y += t
t += 2
else:
jumpstate = "runing"
t = 30
if jumpstate == "runing":
wukong = hero[index]
index += 1
if index >= 5:
index = 0
screen.blit(bg,(0,0))
screen.blit(road,(0,500))
screen.blit(wukong,(140,y))
if rect_x <= 0-rect.width:
obstacle = choice([stone,cacti,bush])
rect = obstacle.get_rect()
rect_x = 1000
rect_y = 500-rect.height
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
# 刷新画面
rect_x -= 5
screen.blit(obstacle,(rect_x ,400))
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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