From 0dcbe1f550b7e1513409a8de14d517e747ca5a79 Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Wed, 23 Oct 2024 16:10:35 +0800
Subject: [PATCH] auto save

---
 input.py   | 19 +++++++++++++++++++
 my_game.py | 88 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++---------------------
 2 files changed, 86 insertions(+), 21 deletions(-)
 create mode 100644 input.py

diff --git a/input.py b/input.py
new file mode 100644
index 0000000..4042f8b
--- /dev/null
+++ b/input.py
@@ -0,0 +1,19 @@
+
+import random
+# name = input("请输入内容")
+
+list = [1,5,8,12]
+n = random.choice(list)
+
+print(n)
+
+
+
+if ...(条件):
+    ...(做点什么)
+
+
+    
+else:
+    ...(做点别的什么)
+
diff --git a/my_game.py b/my_game.py
index 53f76a3..1f33aac 100644
--- a/my_game.py
+++ b/my_game.py
@@ -1,29 +1,75 @@
 import pygame
-from pygame import locals
-
-pygame.init()  # 初始化
-# 创建一个窗口
-screen = pygame.display.set_mode((1000, 600))
-FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
-# 载入图片
-background = pygame.image.load('bg.png')    # 背景
-road = pygame.image.load('road.png')      # 路
-stone = pygame.image.load('stone.png')      # 石头
-cacti = pygame.image.load('cacti.png')      # 仙人掌
-apple = pygame.image.load('bush.png')      # 灌木丛
-hero = pygame.image.load('hero1.png')
-index = 0 
+from random import choice
+pygame.init()
+screen = pygame.display.set_mode((1000,600))
+pygame.display.set_caption("悟空酷跑")
+FPS = pygame.time.Clock()
+bg = pygame.image.load("bg.png")
+road = pygame.image.load("road.png")
+stone = pygame.image.load("stone.png")
+cacti = pygame.image.load("cacti.png")
+bush = pygame.image.load("bush.png")
+hero = [pygame.image.load("hero1.png"),
+        pygame.image.load("hero2.png"),
+        pygame.image.load("hero3.png"),
+        pygame.image.load("hero4.png"),
+        pygame.image.load("hero5.png"),]
+
+
+obstacle = choice([stone,cacti,bush])
+
+rect = obstacle.get_rect()
+rect_x = 1000
+rect_y = 500-rect.height
+
+
+index = 0
+
+y = 400 
+jumpstate = "runing"
+t = 30
+
+
 
 while True:
     for event in pygame.event.get():
-        if event.type == locals.QUIT:
-            # 接收到退出事件后退出程序
+        if event.type == pygame.QUIT:
             exit()
+        if event.type == pygame.KEYDOWN:
+            if event.key == pygame.K_SPACE and jumpstate == "runing":
+                jumpstate = "up"
+
+    if jumpstate == "up":
+        if t >= 0 :  
+            y -= t
+            t -= 2
+        else:
+            jumpstate = "down"
+    if jumpstate == "down":
+        if t <= 30 :
+            y += t
+            t += 2 
+        else:
+            jumpstate = "runing"
+            t = 30
+
+
+    if jumpstate == "runing":
+        wukong = hero[index]
+        index += 1
+        if index >= 5:
+            index = 0
+    screen.blit(bg,(0,0))
+    screen.blit(road,(0,500))
+    screen.blit(wukong,(140,y))
+    if rect_x <= 0-rect.width:
+        obstacle = choice([stone,cacti,bush])
+        rect = obstacle.get_rect()
+        rect_x = 1000    
+        rect_y = 500-rect.height
 
-    # 将背景图画上去
-    screen.blit(background, (0, 0))
-    screen.blit(road, (0, 500))
-    screen.blit(hero, (150, 400))
-    # 刷新画面
+    rect_x -= 5
+    
+    screen.blit(obstacle,(rect_x    ,400))
     pygame.display.update()
     FPS.tick(60)
\ No newline at end of file
--
libgit2 0.25.0