Skip to content
  • P
    Projects
  • G
    Groups
  • S
    Snippets
  • Help

Administrator / pygame_lesson7_diy1

  • This project
    • Loading...
  • Sign in
Go to a project
  • Project
  • Repository
  • Issues 0
  • Merge Requests 0
  • Pipelines
  • Wiki
  • Snippets
  • Members
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Files
  • Commits
  • Branches
  • Tags
  • Contributors
  • Graph
  • Compare
  • Charts
Switch branch/tag
  • pygame_lesson7_diy1
  • my_game.py
Find file
BlameHistoryPermalink
  • BellCodeEditor's avatar
    auto save · 70de26b8
    BellCodeEditor committed 3 years ago
    70de26b8
my_game.py 1.83 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
import pygame
from pygame import locals

pygame.init()  # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
#设置窗口标题(悟空酷跑)

# 载入图片
background = pygame.image.load('bg.png')    # 背景
road = pygame.image.load('road.png')      # 路
stone = pygame.image.load('stone.png')      # 石头
cacti = pygame.image.load('cacti.png')      # 仙人掌
apple = pygame.image.load('bush.png')      # 灌木丛
#hero = pygame.image.load('hero1.png')
#使用列表加载悟空跑步造型的图片(hero)
hero=[pygame.image.load('hero1.png'),
      pygame.image.load('hero2.png'),
      pygame.image.load('hero3.png'),
      pygame.image.load('hero4.png'),
      pygame.image.load('hero5.png')]
index = 0 
#设置悟空的y坐标
y=400
jumpstate="running"

while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            # 接收到退出事件后退出程序
            exit()
        #判断事件类型是否为按键按下
            #判断是否按下空格键K_SPACE
                #把悟空的状态修改为起跳up
    #判断悟空是否在起跳
        #判断悟空的y坐标是否大于150
            #向上移动
        #否则
            #把悟空的状态改为down
    ##判断悟空是否为下落状态
        #判断悟空的y坐标是否小于400
            #向下移动
        #否则
            #把悟空改为跑步状态

    wukong=hero[index]#设置悟空初始造型wukong
    index+=1#切换下一个造型
    if index==5:#判断索引是否为5
        index=0#索引设为0
    # 将背景图画上去
    screen.blit(background, (0, 0))
    screen.blit(road, (0, 500))
    screen.blit(wukong, (150, 400))
    # 刷新画面
    pygame.display.update()
    FPS.tick(60)