Commit 70de26b8 by BellCodeEditor

auto save

parent 022ec8df
Showing with 31 additions and 2 deletions
...@@ -5,25 +5,53 @@ pygame.init() # 初始化 ...@@ -5,25 +5,53 @@ pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
#设置窗口标题(悟空酷跑)
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png') #hero = pygame.image.load('hero1.png')
#使用列表加载悟空跑步造型的图片(hero)
hero=[pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0 index = 0
#设置悟空的y坐标
y=400
jumpstate="running"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
#判断事件类型是否为按键按下
#判断是否按下空格键K_SPACE
#把悟空的状态修改为起跳up
#判断悟空是否在起跳
#判断悟空的y坐标是否大于150
#向上移动
#否则
#把悟空的状态改为down
##判断悟空是否为下落状态
#判断悟空的y坐标是否小于400
#向下移动
#否则
#把悟空改为跑步状态
wukong=hero[index]#设置悟空初始造型wukong
index+=1#切换下一个造型
if index==5:#判断索引是否为5
index=0#索引设为0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero, (150, 400)) screen.blit(wukong, (150, 400))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
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