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Commit
e5f49589
authored
Jan 23, 2022
by
BellCodeEditor
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parent
29b289a2
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1 changed file
with
22 additions
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4 deletions
my_music.py
my_music.py
View file @
e5f49589
...
@@ -64,7 +64,10 @@ while True:
...
@@ -64,7 +64,10 @@ while True:
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
play_button
=
stop_img
click
=
0
click
=
0
# 歌曲的时间
music1
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
music_length
=
music1
.
get_length
()
music_length
=
int
(
music_length
)
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
#下一曲
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
#下一曲
num
+=
1
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
if
num
>
len
(
music_list
)
-
1
:
...
@@ -73,14 +76,20 @@ while True:
...
@@ -73,14 +76,20 @@ while True:
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
play_button
=
stop_img
click
=
0
click
=
0
# 歌曲的时间
music1
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
music_length
=
music1
.
get_length
()
music_length
=
int
(
music_length
)
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
# 音乐是否正在播放
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
# 音乐是否正在播放
num
+=
1
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
if
num
>
len
(
music_list
)
-
1
:
num
=
0
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
# 播放音乐
pygame
.
mixer
.
music
.
play
()
# 播放音乐
# 歌曲的时间
music1
=
pygame
.
mixer
.
Sound
(
path
+
"
\\
"
+
music_list
[
num
])
music_length
=
music1
.
get_length
()
music_length
=
int
(
music_length
)
# 歌曲播放进度时间
# 歌曲播放进度时间
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
...
@@ -88,8 +97,16 @@ while True:
...
@@ -88,8 +97,16 @@ while True:
play_m
=
play_time
//
60
# 分
play_m
=
play_time
//
60
# 分
play_s
=
play_time
%
60
# 秒
play_s
=
play_time
%
60
# 秒
if
play_s
<
10
:
play_s
=
"0"
+
str
(
play_s
)
info
=
str
(
play_m
)
+
":"
+
str
(
play_s
)
info
=
str
(
play_m
)
+
":"
+
str
(
play_s
)
# 歌曲的时间长度
music_m
=
music_length
//
60
music_s
=
music_length
%
60
if
music_s
<
10
:
music_s
=
"0"
+
str
(
music_s
)
info2
=
str
(
music_m
)
+
":"
+
str
(
music_s
)
# 旋转后的唱盘图片
# 旋转后的唱盘图片
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
...
@@ -106,6 +123,7 @@ while True:
...
@@ -106,6 +123,7 @@ while True:
# 绘制时间进度
# 绘制时间进度
scoreSurf
=
basic_font
.
render
(
info
,
True
,
(
255
,
255
,
255
))
scoreSurf
=
basic_font
.
render
(
info
,
True
,
(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,
(
120
,
440
))
screen
.
blit
(
scoreSurf
,
(
120
,
440
))
scoreSurf2
=
basic_font
.
render
(
"/"
+
info2
,
True
,
(
0
,
0
,
0
))
screen
.
blit
(
scoreSurf2
,
(
170
,
440
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
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