Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson4_diy3
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
686f12da
authored
Jan 06, 2024
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
save project
parent
8c129388
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
78 additions
and
0 deletions
jeriojo
ui.py
jeriojo
0 → 100644
View file @
686f12da
import pygame
from pygame
pygame.init()
screen = pygame.display.set_mode((640,480))
bg_img = pygame.image.load('background.png')
play_img = pygame.image.load('play.png')
stop_img = pygame.image.load('stop.png')
last_img = pygame.image.load('last.png')
next_img = pygame.image.load('next.png')
logo_img = pygame.image.load('logo.png')
pygame.mixer.music.load('text.wav')
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if pygame.mixer.music.get_busy() == False:
pygame.mixer.music.play()
screen.blit(bg_img, (0,0))
screen.blit(stop_img, (270,330))
screen.blit(logo_img, (170,60))
screen.blit(last_img, (120,350))
screen.blit(next_img, (420,350))
pygame.display.update()
\ No newline at end of file
ui.py
0 → 100644
View file @
686f12da
import
pygame
from
pygame
pygame
.
init
()
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
bg_img
=
pygame
.
image
.
load
(
'background.png'
)
play_img
=
pygame
.
image
.
load
(
'play.png'
)
stop_img
=
pygame
.
image
.
load
(
'stop.png'
)
last_img
=
pygame
.
image
.
load
(
'last.png'
)
next_img
=
pygame
.
image
.
load
(
'next.png'
)
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
pygame
.
mixer
.
music
.
load
(
'text.wav'
)
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_w
:
volume
+=
0.1
if
volume
>
1
:
volume
=
1
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
key
==
locals
.
K_s
:
volume
-=
0.1
if
volume
<
0
:
volume
=
0
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
pygame
.
mixer
.
music
.
play
()
screen
.
blit
(
bg_img
,
(
0
,
0
))
screen
.
blit
(
stop_img
,
(
270
,
330
))
screen
.
blit
(
logo_img
,
(
170
,
60
))
screen
.
blit
(
last_img
,
(
120
,
350
))
screen
.
blit
(
next_img
,
(
420
,
350
))
pygame
.
display
.
update
()
\ No newline at end of file
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment