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Commit 7efaf4d5 authored 2 years ago by BellCodeEditor's avatar BellCodeEditor
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parent e5b53763
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Showing with 18 additions and 24 deletions
  • snake.py
snake.py
View file @ 7efaf4d5
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
# 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((1320,960)) screen = pygame.display.set_mode((1320,960))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPSCLOCK = pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右 right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') # 食物 苹果 food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') # 身体 body = pygame.image.load('body.png')
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png')
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png')
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png')
z = pygame.font.Font('neuropol.ttf',18) z = pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = "right"
snake_head = right snake_head = right
a = 360 a = 360
b = 300 b = 300
c = 210
d = 90
score = 0 score = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left": if event.key == locals.K_RIGHT and setheading != "left":
...@@ -44,8 +38,6 @@ while True: ...@@ -44,8 +38,6 @@ while True:
if event.key == locals.K_DOWN and setheading != "up": if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down' setheading = 'down'
snake_head = down snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right": if setheading == "right":
x += 30 x += 30
elif setheading == "left": elif setheading == "left":
...@@ -61,26 +53,28 @@ while True: ...@@ -61,26 +53,28 @@ while True:
a *= 30 a *= 30
b *= 30 b *= 30
score += 10 score += 10
elif x == c and y == d:
c = random.randint(0,43)
d = random.randint(0,31)
c *= 30
d *= 30
score += 10
else: else:
position.pop(0) position.pop(0)
if x < 0 or x > 1290 or y < 0 or y > 930: if x < 0 or x > 1290 or y < 0 or y > 930:
print("Your score is:" + str(score)) print("Your score is:" + str(score))
exit() exit()
# 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(background, (661, 0)) screen.blit(background, (661, 0))
screen.blit(background, (0, 481)) screen.blit(background, (0, 481))
screen.blit(background, (661, 481)) screen.blit(background, (661, 481))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1]) screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (a,b)) screen.blit(food, (a,b))
screen.blit(food, (c,d))
info = "Score:" + str(score) info = "Score:" + str(score)
text = z.render(info,True,(0,0,0)) text = z.render(info,True,(0,0,0))
screen.blit(text,(540,10)) screen.blit(text,(540,10))
# 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(score/10+3) FPSCLOCK.tick(score/20+10)
\ No newline at end of file \ No newline at end of file
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