Commit 7efaf4d5 by BellCodeEditor

auto save

parent e5b53763
Showing with 18 additions and 24 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
# 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((1320,960)) screen = pygame.display.set_mode((1320,960))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPSCLOCK = pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右 right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') # 食物 苹果 food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') # 身体 body = pygame.image.load('body.png')
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png')
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png')
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png')
z = pygame.font.Font('neuropol.ttf',18) z = pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = "right"
snake_head = right snake_head = right
a = 360 a = 360
b = 300 b = 300
c = 210
d = 90
score = 0 score = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left": if event.key == locals.K_RIGHT and setheading != "left":
...@@ -44,8 +38,6 @@ while True: ...@@ -44,8 +38,6 @@ while True:
if event.key == locals.K_DOWN and setheading != "up": if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down' setheading = 'down'
snake_head = down snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right": if setheading == "right":
x += 30 x += 30
elif setheading == "left": elif setheading == "left":
...@@ -61,26 +53,28 @@ while True: ...@@ -61,26 +53,28 @@ while True:
a *= 30 a *= 30
b *= 30 b *= 30
score += 10 score += 10
elif x == c and y == d:
c = random.randint(0,43)
d = random.randint(0,31)
c *= 30
d *= 30
score += 10
else: else:
position.pop(0) position.pop(0)
if x < 0 or x > 1290 or y < 0 or y > 930: if x < 0 or x > 1290 or y < 0 or y > 930:
print("Your score is:" + str(score)) print("Your score is:" + str(score))
exit() exit()
# 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(background, (661, 0)) screen.blit(background, (661, 0))
screen.blit(background, (0, 481)) screen.blit(background, (0, 481))
screen.blit(background, (661, 481)) screen.blit(background, (661, 481))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1]) screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (a,b)) screen.blit(food, (a,b))
screen.blit(food, (c,d))
info = "Score:" + str(score) info = "Score:" + str(score)
text = z.render(info,True,(0,0,0)) text = z.render(info,True,(0,0,0))
screen.blit(text,(540,10)) screen.blit(text,(540,10))
# 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(score/10+3) FPSCLOCK.tick(score/20+10)
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