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Commit
7efaf4d5
authored
Nov 21, 2022
by
BellCodeEditor
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e5b53763
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snake.py
snake.py
View file @
7efaf4d5
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
import
random
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
pygame
.
init
()
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1320
,
960
))
screen
=
pygame
.
display
.
set_mode
((
1320
,
960
))
FPSCLOCK
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPSCLOCK
=
pygame
.
time
.
Clock
()
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
# 头 朝右
right
=
pygame
.
image
.
load
(
'right.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
# 食物 苹果
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
# 身体
body
=
pygame
.
image
.
load
(
'body.png'
)
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
left
=
pygame
.
image
.
load
(
'left.png'
)
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
up
=
pygame
.
image
.
load
(
'up.png'
)
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
down
=
pygame
.
image
.
load
(
'down.png'
)
z
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
18
)
z
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
18
)
x
,
y
=
240
,
120
x
,
y
=
240
,
120
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
setheading
=
"right"
setheading
=
"right"
snake_head
=
right
snake_head
=
right
a
=
360
a
=
360
b
=
300
b
=
300
c
=
210
d
=
90
score
=
0
score
=
0
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
"left"
:
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
"left"
:
...
@@ -44,8 +38,6 @@ while True:
...
@@ -44,8 +38,6 @@ while True:
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
setheading
=
'down'
setheading
=
'down'
snake_head
=
down
snake_head
=
down
# 设置贪吃蛇的头部坐标
if
setheading
==
"right"
:
if
setheading
==
"right"
:
x
+=
30
x
+=
30
elif
setheading
==
"left"
:
elif
setheading
==
"left"
:
...
@@ -61,26 +53,28 @@ while True:
...
@@ -61,26 +53,28 @@ while True:
a
*=
30
a
*=
30
b
*=
30
b
*=
30
score
+=
10
score
+=
10
elif
x
==
c
and
y
==
d
:
c
=
random
.
randint
(
0
,
43
)
d
=
random
.
randint
(
0
,
31
)
c
*=
30
d
*=
30
score
+=
10
else
:
else
:
position
.
pop
(
0
)
position
.
pop
(
0
)
if
x
<
0
or
x
>
1290
or
y
<
0
or
y
>
930
:
if
x
<
0
or
x
>
1290
or
y
<
0
or
y
>
930
:
print
(
"Your score is:"
+
str
(
score
))
print
(
"Your score is:"
+
str
(
score
))
exit
()
exit
()
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
661
,
0
))
screen
.
blit
(
background
,
(
661
,
0
))
screen
.
blit
(
background
,
(
0
,
481
))
screen
.
blit
(
background
,
(
0
,
481
))
screen
.
blit
(
background
,
(
661
,
481
))
screen
.
blit
(
background
,
(
661
,
481
))
# 将贪吃蛇的头画上去
screen
.
blit
(
snake_head
,
position
[
-
1
])
screen
.
blit
(
snake_head
,
position
[
-
1
])
# 将贪吃蛇的身体画上去
for
i
in
range
(
len
(
position
)
-
1
):
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
])
screen
.
blit
(
body
,
position
[
i
])
# 将果实画上去
screen
.
blit
(
food
,
(
a
,
b
))
screen
.
blit
(
food
,
(
a
,
b
))
screen
.
blit
(
food
,
(
c
,
d
))
info
=
"Score:"
+
str
(
score
)
info
=
"Score:"
+
str
(
score
)
text
=
z
.
render
(
info
,
True
,(
0
,
0
,
0
))
text
=
z
.
render
(
info
,
True
,(
0
,
0
,
0
))
screen
.
blit
(
text
,(
540
,
10
))
screen
.
blit
(
text
,(
540
,
10
))
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
score
/
10
+
3
)
FPSCLOCK
.
tick
(
score
/
20
+
10
)
\ No newline at end of file
\ No newline at end of file
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