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Commit e5b53763 authored 2 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 1459fc55 c200937l1354p256a13985/is586967
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Showing with 67 additions and 64 deletions
  • snake.py
snake.py
View file @ e5b53763
...@@ -5,11 +5,11 @@ import random ...@@ -5,11 +5,11 @@ import random
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((400,300)) screen = pygame.display.set_mode((1320,960))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景 # 背景
background = pygame.image.load('t01526f19edb564ecf5.jpg') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右 right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果 food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体 body = pygame.image.load('body.png') # 身体
...@@ -18,66 +18,69 @@ up = pygame.image.load('up.png') # 头 朝上 ...@@ -18,66 +18,69 @@ up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
z = pygame.font.Font('neuropol.ttf',18) z = pygame.font.Font('neuropol.ttf',18)
# x, y = 240, 120 x, y = 240, 120
# position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
# setheading = "right" setheading = "right"
# snake_head = right snake_head = right
# a = 360 a = 360
# b = 300 b = 300
# score = 0 score = 0
# while True: while True:
# for event in pygame.event.get(): for event in pygame.event.get():
# if event.type == locals.QUIT: if event.type == locals.QUIT:
# # 接收到退出事件后退出程序 # 接收到退出事件后退出程序
# exit() exit()
# if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
# if event.key == locals.K_RIGHT and setheading != "left": if event.key == locals.K_RIGHT and setheading != "left":
# setheading = 'right' setheading = 'right'
# snake_head = right snake_head = right
# if event.key == locals.K_LEFT and setheading != "right": if event.key == locals.K_LEFT and setheading != "right":
# setheading = 'left' setheading = 'left'
# snake_head = left snake_head = left
# if event.key == locals.K_UP and setheading != "down": if event.key == locals.K_UP and setheading != "down":
# setheading = 'up' setheading = 'up'
# snake_head = up snake_head = up
# if event.key == locals.K_DOWN and setheading != "up": if event.key == locals.K_DOWN and setheading != "up":
# setheading = 'down' setheading = 'down'
# snake_head = down snake_head = down
# # 设置贪吃蛇的头部坐标 # 设置贪吃蛇的头部坐标
# if setheading == "right": if setheading == "right":
# x += 30 x += 30
# elif setheading == "left": elif setheading == "left":
# x -= 30 x -= 30
# elif setheading == "up": elif setheading == "up":
# y -= 30 y -= 30
# else: else:
# y += 30 y += 30
# position.append((x, y)) position.append((x, y))
# if x == a and y == b: if x == a and y == b:
# a = random.randint(0,22) a = random.randint(0,43)
# b = random.randint(0,16) b = random.randint(0,31)
# a *= 30 a *= 30
# b *= 30 b *= 30
# score += 10 score += 10
# else: else:
# position.pop(0) position.pop(0)
# if x < 0 or x > 630 or y < 0 or y > 450: if x < 0 or x > 1290 or y < 0 or y > 930:
# exit() print("Your score is:" + str(score))
# # 将背景图画上去 exit()
# screen.blit(background, (0, 0)) # 将背景图画上去
# screen.blit(background, (661, 0)) screen.blit(background, (0, 0))
# # 将贪吃蛇的头画上去 screen.blit(background, (661, 0))
# screen.blit(snake_head, position[-1]) screen.blit(background, (0, 481))
# # 将贪吃蛇的身体画上去 screen.blit(background, (661, 481))
# for i in range(len(position)-1): # 将贪吃蛇的头画上去
# screen.blit(body, position[i]) screen.blit(snake_head, position[-1])
# # 将果实画上去 # 将贪吃蛇的身体画上去
# screen.blit(food, (a,b)) for i in range(len(position)-1):
# info = "Score:" + str(score) screen.blit(body, position[i])
# text = z.render(info,True,(0,0,0)) # 将果实画上去
# screen.blit(text,(540,10)) screen.blit(food, (a,b))
# # 刷新画面 info = "Score:" + str(score)
# pygame.display.update() text = z.render(info,True,(0,0,0))
# FPSCLOCK.tick(3) screen.blit(text,(540,10))
\ No newline at end of file # 刷新画面
pygame.display.update()
FPSCLOCK.tick(score/10+3)
\ No newline at end of file
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