Commit 1459fc55 by BellCodeEditor

auto save

parent 6f77d7d1
Showing with 64 additions and 64 deletions
......@@ -5,11 +5,11 @@ import random
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660*2, 480))
screen = pygame.display.set_mode((400,300))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
background = pygame.image.load('t01526f19edb564ecf5.jpg')
right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体
......@@ -18,66 +18,66 @@ up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
z = pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
# x, y = 240, 120
# position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right"
snake_head = right
a = 360
b = 300
score = 0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
# setheading = "right"
# snake_head = right
# a = 360
# b = 300
# score = 0
# while True:
# for event in pygame.event.get():
# if event.type == locals.QUIT:
# # 接收到退出事件后退出程序
# exit()
# if event.type == locals.KEYDOWN:
# if event.key == locals.K_RIGHT and setheading != "left":
# setheading = 'right'
# snake_head = right
# if event.key == locals.K_LEFT and setheading != "right":
# setheading = 'left'
# snake_head = left
# if event.key == locals.K_UP and setheading != "down":
# setheading = 'up'
# snake_head = up
# if event.key == locals.K_DOWN and setheading != "up":
# setheading = 'down'
# snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
position.append((x, y))
if x == a and y == b:
a = random.randint(0,22)
b = random.randint(0,16)
a *= 30
b *= 30
score += 10
else:
position.pop(0)
if x < 0 or x > 630 or y < 0 or y > 450:
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(background, (661, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (a,b))
info = "Score:" + str(score)
text = z.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
# # 设置贪吃蛇的头部坐标
# if setheading == "right":
# x += 30
# elif setheading == "left":
# x -= 30
# elif setheading == "up":
# y -= 30
# else:
# y += 30
# position.append((x, y))
# if x == a and y == b:
# a = random.randint(0,22)
# b = random.randint(0,16)
# a *= 30
# b *= 30
# score += 10
# else:
# position.pop(0)
# if x < 0 or x > 630 or y < 0 or y > 450:
# exit()
# # 将背景图画上去
# screen.blit(background, (0, 0))
# screen.blit(background, (661, 0))
# # 将贪吃蛇的头画上去
# screen.blit(snake_head, position[-1])
# # 将贪吃蛇的身体画上去
# for i in range(len(position)-1):
# screen.blit(body, position[i])
# # 将果实画上去
# screen.blit(food, (a,b))
# info = "Score:" + str(score)
# text = z.render(info,True,(0,0,0))
# screen.blit(text,(540,10))
# # 刷新画面
# pygame.display.update()
# FPSCLOCK.tick(3)
\ No newline at end of file
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