Commit ea61b3cf by BellCodeEditor

save project

parent a95e29c6
Showing with 7 additions and 3 deletions
...@@ -17,7 +17,7 @@ left = pygame.image.load('left.png') # 头 朝左 ...@@ -17,7 +17,7 @@ left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font=pygame.font.Font("neuropol.ttf",18) my_font=pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x=360 apple_x=360
...@@ -25,7 +25,7 @@ apple_y=300 ...@@ -25,7 +25,7 @@ apple_y=300
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -60,8 +60,11 @@ while True: ...@@ -60,8 +60,11 @@ while True:
num2=random.randint(1,16) num2=random.randint(1,16)
apple_x=30*num1-30 apple_x=30*num1-30
apple_y=30*num2-30 apple_y=30*num2-30
else: else:
position.pop(0) position.pop(0)
if x<0 or x>630 or y<0 or y>450:
exit()
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -72,7 +75,8 @@ while True: ...@@ -72,7 +75,8 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
info="Score"+str(score) #绘制分数
info="Score:"+str(score)
text=my_font.render(info,True,(0,0,0)) text=my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10)) screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
......
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