Commit 8afc2be6 by BellCodeEditor

save project

parent 4d83f047
Showing with 21 additions and 34 deletions
import pygame import pygame
import random import random
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
...@@ -19,24 +14,15 @@ body = pygame.image.load('body.png') ...@@ -19,24 +14,15 @@ body = pygame.image.load('body.png')
left = pygame.image.load('left.png') left = pygame.image.load('left.png')
up = pygame.image.load('up.png') up = pygame.image.load('up.png')
down = pygame.image.load('down.png') down = pygame.image.load('down.png')
my_font=pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
position.append((x, y)) position.append((x, y))
position.pop(0) apple_x=360
apple_x=360 apple_y=300
apple_y=300
if x==apple_x and y==apple_y:
num1=random.randint(0,22)
num2=random.randint(0,16)
apple_x=apple_x*30-30
apple_y=apple_y*30-30
else:
position.pop(0)
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -55,7 +41,7 @@ while True: ...@@ -55,7 +41,7 @@ while True:
if event.key == locals.K_DOWN and setheading != "up": if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down' setheading = 'down'
snake_head = down snake_head = down
# 设置贪吃蛇的头部坐标 # 设置贪吃蛇的头部坐标
if setheading == "right": if setheading == "right":
x += 30 x += 30
...@@ -66,30 +52,30 @@ while True: ...@@ -66,30 +52,30 @@ while True:
y -= 30 y -= 30
else: else:
y += 30 y += 30
position.append((x,y))
if x==apple_x and y==apple_y:
num1=random.randint(0,22)
num2=random.randint(0,16)
apple_x=apple_x*30-30
apple_y=apple_y*30-30
score=score+10
else:
position.pop(0)
# 将背景图画上去
# 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1]) screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x,apple_y )) screen.blit(food,(apple_x,apple_y))
# 刷新画面 # 刷新画面
info="Score:"+str(score)
text=my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(30)
...@@ -99,3 +85,4 @@ while True: ...@@ -99,3 +85,4 @@ while True:
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