From 8afc2be6dff2abba18e3055cc9f4ee1fe0c0a735 Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Sun, 18 Jun 2023 17:45:31 +0800 Subject: [PATCH] save project --- snake.py | 55 +++++++++++++++++++++---------------------------------- 1 file changed, 21 insertions(+), 34 deletions(-) diff --git a/snake.py b/snake.py index 11bf0dc..59da7a5 100644 --- a/snake.py +++ b/snake.py @@ -1,15 +1,10 @@ import pygame - import random - from pygame import locals - # 初始化pygame,为使用硬件做准备 pygame.init() - # 创建一个窗口 screen = pygame.display.set_mode((660, 480)) - FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) # 背景 background = pygame.image.load('bg.png') @@ -19,24 +14,15 @@ body = pygame.image.load('body.png') left = pygame.image.load('left.png') up = pygame.image.load('up.png') down = pygame.image.load('down.png') +my_font=pygame.font.Font('neuropol.ttf',18) x, y = 240, 120 - position = [(180, 90), (180, 120), (210, 120), (x, y)] position.append((x, y)) - position.pop(0) - apple_x=360 - apple_y=300 - if x==apple_x and y==apple_y: - num1=random.randint(0,22) - num2=random.randint(0,16) - apple_x=apple_x*30-30 - apple_y=apple_y*30-30 - else: - position.pop(0) - +apple_x=360 +apple_y=300 setheading = "right" snake_head = right - +score=0 while True: for event in pygame.event.get(): if event.type == locals.QUIT: @@ -55,7 +41,7 @@ while True: if event.key == locals.K_DOWN and setheading != "up": setheading = 'down' snake_head = down - + # 设置贪吃蛇的头部坐标 if setheading == "right": x += 30 @@ -66,30 +52,30 @@ while True: y -= 30 else: y += 30 - - - - - - - - - - - # 将背景图画上去 + position.append((x,y)) + if x==apple_x and y==apple_y: + num1=random.randint(0,22) + num2=random.randint(0,16) + apple_x=apple_x*30-30 + apple_y=apple_y*30-30 + score=score+10 + else: + position.pop(0) + # 将背景图画上去 screen.blit(background, (0, 0)) # 将贪吃蛇的头画上去 screen.blit(snake_head, position[-1]) # 将贪吃蛇的身体画上去 for i in range(len(position)-1): screen.blit(body, position[i]) - # 将果实画上去 - screen.blit(food, (apple_x,apple_y )) - + screen.blit(food,(apple_x,apple_y)) # 刷新画面 + info="Score:"+str(score) + text=my_font.render(info,True,(0,0,0)) + screen.blit(text,(540,10)) pygame.display.update() - FPSCLOCK.tick(3) + FPSCLOCK.tick(30) @@ -99,3 +85,4 @@ while True: + -- libgit2 0.25.0