Commit f7a975b8 by BellCodeEditor

auto save

parent 8846d10d
Showing with 9 additions and 5 deletions
...@@ -17,7 +17,7 @@ body = pygame.image.load('body.png') # 身体 ...@@ -17,7 +17,7 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('neuropol.ttf', 18) # 字体 ############# my_font = pygame.font.Font('neuropol.ttf', 18) # 字体
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
...@@ -26,7 +26,7 @@ apple_y = 300 # 苹果纵坐标 ...@@ -26,7 +26,7 @@ apple_y = 300 # 苹果纵坐标
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score = 0 ###########33333 score = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -63,8 +63,12 @@ while True: ...@@ -63,8 +63,12 @@ while True:
num2 = random.randint(1, 16) # 竖排第几个格子 num2 = random.randint(1, 16) # 竖排第几个格子
apple_x = 30*num1-30 # 苹果的x坐标 apple_x = 30*num1-30 # 苹果的x坐标
apple_y = 30*num2-30 # 苹果的y坐标 apple_y = 30*num2-30 # 苹果的y坐标
score+=10 ############33
else: else:
position.pop(0) position.pop(0)
# 贪吃蛇撞墙
if x < 0 or x > 630 or y < 0 or y > 450: ###########
exit() ##############
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -76,9 +80,9 @@ while True: ...@@ -76,9 +80,9 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
# 绘制分数 # 绘制分数
info = "Score"+ str(score) ########################### info = "Score:"+ str(score)
text = my_font.render(info, True, (0, 0, 0)) ########################### text = my_font.render(info, True, (0, 0, 0))
screen.blit(text, (540, 10)) ##################### screen.blit(text, (540, 10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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