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Commit
8846d10d
authored
2 years ago
by
BellCodeEditor
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snake.py
snake.py
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8846d10d
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
import
random
# 初始化pygame,为使用硬件做准备
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
pygame
.
init
()
...
@@ -16,14 +17,16 @@ body = pygame.image.load('body.png') # 身体
...
@@ -16,14 +17,16 @@ body = pygame.image.load('body.png') # 身体
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
my_font
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
18
)
# 字体 #############
x
,
y
=
240
,
120
x
,
y
=
240
,
120
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
apple_x
=
360
# 苹果横坐标
##########
apple_x
=
360
# 苹果横坐标
apple_y
=
300
# 苹果纵坐标
##########
apple_y
=
300
# 苹果纵坐标
setheading
=
"right"
setheading
=
"right"
snake_head
=
right
snake_head
=
right
score
=
0
###########33333
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
...
@@ -71,7 +74,12 @@ while True:
...
@@ -71,7 +74,12 @@ while True:
screen
.
blit
(
body
,
position
[
i
])
screen
.
blit
(
body
,
position
[
i
])
# 将果实画上去
# 将果实画上去
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
#############
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
# 绘制分数
info
=
"Score"
+
str
(
score
)
###########################
text
=
my_font
.
render
(
info
,
True
,
(
0
,
0
,
0
))
###########################
screen
.
blit
(
text
,
(
540
,
10
))
#####################
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
FPSCLOCK
.
tick
(
3
)
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