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Commit
f7a975b8
authored
2 years ago
by
BellCodeEditor
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8846d10d
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with
9 additions
and
5 deletions
snake.py
snake.py
View file @
f7a975b8
...
@@ -17,7 +17,7 @@ body = pygame.image.load('body.png') # 身体
...
@@ -17,7 +17,7 @@ body = pygame.image.load('body.png') # 身体
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
my_font
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
18
)
# 字体
#############
my_font
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
18
)
# 字体
x
,
y
=
240
,
120
x
,
y
=
240
,
120
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
...
@@ -26,7 +26,7 @@ apple_y = 300 # 苹果纵坐标
...
@@ -26,7 +26,7 @@ apple_y = 300 # 苹果纵坐标
setheading
=
"right"
setheading
=
"right"
snake_head
=
right
snake_head
=
right
score
=
0
###########33333
score
=
0
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
...
@@ -63,8 +63,12 @@ while True:
...
@@ -63,8 +63,12 @@ while True:
num2
=
random
.
randint
(
1
,
16
)
# 竖排第几个格子
num2
=
random
.
randint
(
1
,
16
)
# 竖排第几个格子
apple_x
=
30
*
num1
-
30
# 苹果的x坐标
apple_x
=
30
*
num1
-
30
# 苹果的x坐标
apple_y
=
30
*
num2
-
30
# 苹果的y坐标
apple_y
=
30
*
num2
-
30
# 苹果的y坐标
score
+=
10
############33
else
:
else
:
position
.
pop
(
0
)
position
.
pop
(
0
)
# 贪吃蛇撞墙
if
x
<
0
or
x
>
630
or
y
<
0
or
y
>
450
:
###########
exit
()
##############
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇的头画上去
# 将贪吃蛇的头画上去
...
@@ -76,9 +80,9 @@ while True:
...
@@ -76,9 +80,9 @@ while True:
# 将果实画上去
# 将果实画上去
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
# 绘制分数
# 绘制分数
info
=
"Score
"
+
str
(
score
)
###########################
info
=
"Score
:"
+
str
(
score
)
text
=
my_font
.
render
(
info
,
True
,
(
0
,
0
,
0
))
###########################
text
=
my_font
.
render
(
info
,
True
,
(
0
,
0
,
0
))
screen
.
blit
(
text
,
(
540
,
10
))
#####################
screen
.
blit
(
text
,
(
540
,
10
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
...
...
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