Commit ec2c2962 by BellCodeEditor

save project

parent d0d23710
Showing with 12 additions and 3 deletions
...@@ -16,7 +16,8 @@ food = pygame.image.load('apple.png') # 食物 苹果 ...@@ -16,7 +16,8 @@ food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体 body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png')
my_font=pygame.font.Font("neuropol.ttf",18) # 头 朝下
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
...@@ -25,6 +26,7 @@ apple_y = 300 # 苹果纵坐标 ...@@ -25,6 +26,7 @@ apple_y = 300 # 苹果纵坐标
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -61,18 +63,24 @@ while True: ...@@ -61,18 +63,24 @@ while True:
num2 = random.randint(1, 16) # 竖排第几个格子 num2 = random.randint(1, 16) # 竖排第几个格子
apple_x = 30*num1-30 # 苹果的x坐标 apple_x = 30*num1-30 # 苹果的x坐标
apple_y = 30*num2-30 # 苹果的y坐标 apple_y = 30*num2-30 # 苹果的y坐标
score+=1
else: else:
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
if x>630 or y>450 or x<0 or y<0:
exit()
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1]) screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
info = "Score:"+str(score)
text = my_font.render(info,True,(255,0,0))
screen.blit(text,(540,10))
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food,(apple_x, apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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