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Commit ec2c2962 authored 2 years ago by BellCodeEditor's avatar BellCodeEditor
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parent d0d23710
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Showing with 12 additions and 3 deletions
  • snake.py
snake.py
View file @ ec2c2962
......@@ -16,7 +16,8 @@ food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
down = pygame.image.load('down.png')
my_font=pygame.font.Font("neuropol.ttf",18) # 头 朝下
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
......@@ -25,6 +26,7 @@ apple_y = 300 # 苹果纵坐标
setheading = "right"
snake_head = right
score = 0
while True:
for event in pygame.event.get():
......@@ -61,18 +63,24 @@ while True:
num2 = random.randint(1, 16) # 竖排第几个格子
apple_x = 30*num1-30 # 苹果的x坐标
apple_y = 30*num2-30 # 苹果的y坐标
score+=1
else:
position.pop(0)
# 将背景图画上去
if x>630 or y>450 or x<0 or y<0:
exit()
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
info = "Score:"+str(score)
text = my_font.render(info,True,(255,0,0))
screen.blit(text,(540,10))
# 将果实画上去
screen.blit(food, (apple_x, apple_y))
screen.blit(food,(apple_x, apple_y))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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