Commit d7a379c6 by BellCodeEditor

save project

parent 05698e60
Showing with 7 additions and 6 deletions
...@@ -16,7 +16,8 @@ food = pygame.image.load('apple.png') # 食物 苹果 ...@@ -16,7 +16,8 @@ food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体 body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png')
my_font=pygame.font.Font('neuropol.ttf',18) # 头 朝下
x, y = 240, 120 x, y = 240, 120
apple_x = 360 apple_x = 360
...@@ -25,6 +26,7 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)] ...@@ -25,6 +26,7 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -60,10 +62,8 @@ while True: ...@@ -60,10 +62,8 @@ while True:
apple_x = a*30 apple_x = a*30
apple_y = b*30 apple_y = b*30
else: else:
x<0 or x>630 or y<0 or y>450 position.pop(0)
position.pop(0) # 将osition.append((x, y)背景图画上去
position.append((x, y))
# 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1]) screen.blit(snake_head, position[-1])
...@@ -74,8 +74,9 @@ while True: ...@@ -74,8 +74,9 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
into='Score'+str(score) into='Score'+str(score)
text= my_font.render(info,True,(1,5,2)) text= my_font.render(info,True,(1,1,1))
# 刷新画面 # 刷新画面
screen.blit(text,(540,10))
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
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