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Commit 05698e60 authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 46230b99 c192056l1354p256a13982/wx683097
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Showing with 15 additions and 15 deletions
  • snake.py
snake.py
View file @ 05698e60
import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
......@@ -16,15 +17,15 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
my_font=pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120
apple_x = 360
apple_y = 300
position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x=300
apple_y=360
setheading = "right"
snake_head = right
score=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -53,15 +54,15 @@ while True:
y -= 30
else:
y += 30
position.append((x, y))
if x == apple_x and y == apple_y:
if apple_x == x and apple_y == y:
a=random.randint(0,21)
b=random.randint(0,15)
apple_x=30*a
apple_y=30*b
apple_x = a*30
apple_y = b*30
else:
position.pop(0)
x<0 or x>630 or y<0 or y>450
position.pop(0)
position.append((x, y))
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
......@@ -72,9 +73,9 @@ while True:
# 将果实画上去
screen.blit(food, (apple_x, apple_y))
into='Score'+str(score)
text= my_font.render(info,True,(1,5,2))
# 刷新画面
info="Score"+str(score)
text=my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
FPSCLOCK.tick(3)
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