Commit 05698e60 by BellCodeEditor

auto save

parent 46230b99
Showing with 15 additions and 15 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -16,15 +17,15 @@ body = pygame.image.load('body.png') # 身体 ...@@ -16,15 +17,15 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font=pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
apple_x = 360
apple_y = 300
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x=300
apple_y=360
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -53,15 +54,15 @@ while True: ...@@ -53,15 +54,15 @@ while True:
y -= 30 y -= 30
else: else:
y += 30 y += 30
position.append((x, y)) if apple_x == x and apple_y == y:
if x == apple_x and y == apple_y:
a=random.randint(0,21) a=random.randint(0,21)
b=random.randint(0,15) b=random.randint(0,15)
apple_x=30*a apple_x = a*30
apple_y=30*b apple_y = b*30
else: else:
position.pop(0) x<0 or x>630 or y<0 or y>450
position.pop(0)
position.append((x, y))
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -72,9 +73,9 @@ while True: ...@@ -72,9 +73,9 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
into='Score'+str(score)
text= my_font.render(info,True,(1,5,2))
# 刷新画面 # 刷新画面
info="Score"+str(score)
text=my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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