Commit 62500611 by BellCodeEditor

save project

parent 7704b10d
Showing with 9 additions and 0 deletions
...@@ -17,9 +17,11 @@ body = pygame.image.load('body.png') # 身体 ...@@ -17,9 +17,11 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
fu = pygame.font.Font('neuropol.ttf', 18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
score = 0
applex = random.randint(0, 21)*30 applex = random.randint(0, 21)*30
appley = random.randint(0, 15)*30 appley = random.randint(0, 15)*30
...@@ -59,6 +61,7 @@ while True: ...@@ -59,6 +61,7 @@ while True:
if applex == x and appley == y: if applex == x and appley == y:
applex = random.randint(0, 21)*30 applex = random.randint(0, 21)*30
appley = random.randint(0, 15)*30 appley = random.randint(0, 15)*30
score += 10
else: else:
position.pop(0) position.pop(0)
...@@ -73,6 +76,11 @@ while True: ...@@ -73,6 +76,11 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (applex, appley)) screen.blit(food, (applex, appley))
scores = 'Score:' + str(score)
text = fu.render(scores, True, (0, 0, 0))
screen.blit(text, (540, 10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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