Commit 7704b10d by BellCodeEditor

save project

parent 1d04d778
Showing with 12 additions and 2 deletions
...@@ -21,6 +21,9 @@ down = pygame.image.load('down.png') # 头 朝下 ...@@ -21,6 +21,9 @@ down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
applex = random.randint(0, 21)*30
appley = random.randint(0, 15)*30
setheading = "right" setheading = "right"
snake_head = right snake_head = right
...@@ -52,8 +55,14 @@ while True: ...@@ -52,8 +55,14 @@ while True:
y -= 30 y -= 30
else: else:
y += 30 y += 30
if applex == x and appley == y:
applex = random.randint(0, 21)*30
appley = random.randint(0, 15)*30
else:
position.pop(0)
position.append((x, y)) position.append((x, y))
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -63,7 +72,7 @@ while True: ...@@ -63,7 +72,7 @@ while True:
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (applex, appley))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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