Commit 610a70a3 by BellCodeEditor

save project

parent e9b07858
Showing with 20 additions and 10 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -17,7 +17,7 @@ body = pygame.image.load('body.png') # 身体 ...@@ -17,7 +17,7 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
myfont = pygame.font.Font("neuropol.ttf",18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
Applex = 360 Applex = 360
...@@ -25,7 +25,7 @@ Appley = 300 ...@@ -25,7 +25,7 @@ Appley = 300
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -55,11 +55,18 @@ while True: ...@@ -55,11 +55,18 @@ while True:
else: else:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
if x = Applex and y = Appley: if x == Applex and y == Appley:
Applex = randint(0,640) num1 = random.randint(1,22)
Appley = randint(0,480) num2 = random.randint(1,16)
Applex = 30 * num1 - 30
position.pop(0) Appley = 30 * num2 -30
score+=5
else:
position.pop(0)
if x < 0 or x > 630 or y <0 or y>450:
exit()
if score == 22*16:
exit()
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -70,6 +77,9 @@ while True: ...@@ -70,6 +77,9 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (Applex, Appley)) screen.blit(food, (Applex, Appley))
info = "Score"+str(score)
text = myfont.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(4)
\ No newline at end of file \ No newline at end of file
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