Commit 610a70a3 by BellCodeEditor

save project

parent e9b07858
Showing with 20 additions and 10 deletions
import pygame
from pygame import locals
import random
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
......@@ -17,7 +17,7 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
myfont = pygame.font.Font("neuropol.ttf",18)
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
Applex = 360
......@@ -25,7 +25,7 @@ Appley = 300
setheading = "right"
snake_head = right
score = 0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -55,11 +55,18 @@ while True:
else:
y += 30
position.append((x, y))
if x = Applex and y = Appley:
Applex = randint(0,640)
Appley = randint(0,480)
position.pop(0)
if x == Applex and y == Appley:
num1 = random.randint(1,22)
num2 = random.randint(1,16)
Applex = 30 * num1 - 30
Appley = 30 * num2 -30
score+=5
else:
position.pop(0)
if x < 0 or x > 630 or y <0 or y>450:
exit()
if score == 22*16:
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
......@@ -70,6 +77,9 @@ while True:
# 将果实画上去
screen.blit(food, (Applex, Appley))
info = "Score"+str(score)
text = myfont.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
FPSCLOCK.tick(4)
\ No newline at end of file
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