Commit 0729f9a8 by BellCodeEditor

save project

parent 95b61497
Showing with 14 additions and 4 deletions
...@@ -16,13 +16,14 @@ body = pygame.image.load('body.png') # 身体 ...@@ -16,13 +16,14 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font=pygame.font.Font("neuropol.ttf",18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
s=[]
setheading = "right" setheading = "right"
snake_head = right snake_head = right
food_x,food_y=360,300 food_x,food_y=360,300
score=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == QUIT: if event.type == QUIT:
...@@ -41,7 +42,10 @@ while True: ...@@ -41,7 +42,10 @@ while True:
if event.key == K_DOWN and setheading != "up": if event.key == K_DOWN and setheading != "up":
setheading = 'down' setheading = 'down'
snake_head = down snake_head = down
for i in position[:-1]:
if i==(x,y):
exit()
# 设置贪吃蛇的头部坐标 # 设置贪吃蛇的头部坐标
if setheading == "right": if setheading == "right":
x += 30 x += 30
...@@ -53,12 +57,13 @@ while True: ...@@ -53,12 +57,13 @@ while True:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
if x==food_x and y==food_y: if x==food_x and y==food_y:
o=random.randint(1,22) o=random.randint(1,22)
o1=random.randint(1,16) o1=random.randint(1,16)
food_x=o*30-30 food_x=o*30-30
food_y=o1*30-30 food_y=o1*30-30
score+=10
else: else:
position.pop(0) position.pop(0)
...@@ -75,6 +80,10 @@ while True: ...@@ -75,6 +80,10 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (food_x, food_y)) screen.blit(food, (food_x, food_y))
info='Score'+str(score)
text=my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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