diff --git a/snake.py b/snake.py index b6e0a6e..a1b60b6 100644 --- a/snake.py +++ b/snake.py @@ -16,13 +16,14 @@ body = pygame.image.load('body.png') # 身体 left = pygame.image.load('left.png') # 头 朝左 up = pygame.image.load('up.png') # 头 朝上 down = pygame.image.load('down.png') # 头 朝下 - +my_font=pygame.font.Font("neuropol.ttf",18) x, y = 240, 120 position = [(180, 90), (180, 120), (210, 120), (x, y)] - +s=[] setheading = "right" snake_head = right food_x,food_y=360,300 +score=0 while True: for event in pygame.event.get(): if event.type == QUIT: @@ -41,7 +42,10 @@ while True: if event.key == K_DOWN and setheading != "up": setheading = 'down' snake_head = down - + for i in position[:-1]: + if i==(x,y): + exit() + # 设置贪吃蛇的头部坐标 if setheading == "right": x += 30 @@ -53,12 +57,13 @@ while True: y += 30 position.append((x, y)) - + if x==food_x and y==food_y: o=random.randint(1,22) o1=random.randint(1,16) food_x=o*30-30 food_y=o1*30-30 + score+=10 else: position.pop(0) @@ -75,6 +80,10 @@ while True: # 将果实画上去 screen.blit(food, (food_x, food_y)) + + info='Score'+str(score) + text=my_font.render(info,True,(0,0,0)) + screen.blit(text,(540,10)) # 刷新画面 pygame.display.update() FPSCLOCK.tick(3) \ No newline at end of file