Commit e103bbee by BellCodeEditor

save project

parent 44ee0f7d
Showing with 23 additions and 11 deletions
...@@ -5,7 +5,8 @@ from pygame import locals ...@@ -5,7 +5,8 @@ from pygame import locals
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480) screen = pygame.display.set_mode((660, 480))
Fps=pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
...@@ -13,24 +14,33 @@ food = pygame.image.load('apple.png') ...@@ -13,24 +14,33 @@ food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left=pygame.image.load("left.png") left=pygame.image.load("left.png")
up=pygame.image.load("up.png") up=pygame.image.load("up.png")
down=pygame.image.load("down.png")
x,y=240,140 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
setheading='right'
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and sethding != "left" if event.key==locals.K_RIGHT and setheading != "left":
setheading='right' setheading='right'
if event.key==locals.K_LEFT and setheading !="right" if event.key==locals.K_LEFT and setheading !="right":
setheading=='left' setheading='left'
if event.key==locals.K_UP and setheading !="dowm" if event.key==locals.K_UP and setheading !="down":
setheading=='up' setheading='up'
if event.key==locals.K_DOWN and setheading !="up" if event.key==locals.K_DOWN and setheading !="up":
setheading='dowm' setheading='down'
if setheading=="right":
x += 30 x += 30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
...@@ -38,9 +48,10 @@ while True: ...@@ -38,9 +48,10 @@ while True:
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x,y)) screen.blit(right, (x,y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position-1)) for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
Fps.tick(3)
\ No newline at end of file
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