Commit e103bbee by BellCodeEditor

save project

parent 44ee0f7d
Showing with 25 additions and 14 deletions
......@@ -5,7 +5,8 @@ from pygame import locals
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480)
screen = pygame.display.set_mode((660, 480))
Fps=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
......@@ -13,24 +14,33 @@ food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left=pygame.image.load("left.png")
up=pygame.image.load("up.png")
x,y=240,140
down=pygame.image.load("down.png")
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading='right'
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and sethding != "left"
if event.key==locals.K_RIGHT and setheading != "left":
setheading='right'
if event.key==locals.K_LEFT and setheading !="right"
setheading=='left'
if event.key==locals.K_UP and setheading !="dowm"
setheading=='up'
if event.key==locals.K_DOWN and setheading !="up"
setheading='dowm'
x += 30
if event.key==locals.K_LEFT and setheading !="right":
setheading='left'
if event.key==locals.K_UP and setheading !="down":
setheading='up'
if event.key==locals.K_DOWN and setheading !="up":
setheading='down'
if setheading=="right":
x += 30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y))
position.pop(0)
# 将背景图画上去
......@@ -38,9 +48,10 @@ while True:
# 将贪吃蛇画上去
screen.blit(right, (x,y))
# 将贪吃蛇的身体画上去
for i in range(len(position-1))
for i in range(len(position)-1):
screen.blit(body,position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
\ No newline at end of file
pygame.display.update()
Fps.tick(3)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment