Commit e42dbbf3 by BellCodeEditor

save project

parent 82acc173
Showing with 14 additions and 5 deletions
...@@ -15,6 +15,7 @@ body = pygame.image.load('body.png') ...@@ -15,6 +15,7 @@ body = pygame.image.load('body.png')
left = pygame.image.load('left.png') left = pygame.image.load('left.png')
up = pygame.image.load('up.png') up = pygame.image.load('up.png')
down = pygame.image.load('down.png') down = pygame.image.load('down.png')
my_font=pygame.font.Font('neuropol.ttf',18)
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
apple_x=360 apple_x=360
...@@ -22,7 +23,7 @@ apple_y=300 ...@@ -22,7 +23,7 @@ apple_y=300
setheading='right' setheading='right'
snake_head=right snake_head=right
score=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -51,10 +52,15 @@ while True: ...@@ -51,10 +52,15 @@ while True:
y+=30 y+=30
position.append((x,y)) position.append((x,y))
if x==apple_x and y==apple_y: if x==apple_x and y==apple_y:
apple_x=random.randint(0,630) num1 = random.randint(1,22)
apple_y=random.randint(0,450) num2 = random.randint(1,16)
apple_x = num1*30-30
position.pop(0) apple_y = num2*30-30
score += 10
else:
position.pop(0)
if x < 0 or x>630 or y <0 or y> 450:
exit()
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
...@@ -67,6 +73,9 @@ while True: ...@@ -67,6 +73,9 @@ while True:
screen.blit(body,position[i]) screen.blit(body,position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x,apple_y)) screen.blit(food, (apple_x,apple_y))
info="Score"+str(score)
text =my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
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