Commit 82acc173 by BellCodeEditor

save project

parent d6725dfa
Showing with 24 additions and 10 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -12,8 +12,16 @@ background = pygame.image.load('bg.png') ...@@ -12,8 +12,16 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
apple_x=360
apple_y=300
setheading='right'
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -21,14 +29,18 @@ while True: ...@@ -21,14 +29,18 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.k_RIGHT and setheading!="left": if event.key==locals.K_RIGHT and setheading!="left":
setheading="right" setheading="right"
if event.key==locals.k_LEFT and setheading!="right": snake_head=right
if event.key==locals.K_LEFT and setheading!="right":
setheading="left" setheading="left"
if event.key==locals.k_UP and setheading!="down": snake_head=left
if event.key==locals.K_UP and setheading!="down":
setheading="up" setheading="up"
if event.key==locals.k_DOWN and setheading!="up": snake_head=up
if event.key==locals.K_DOWN and setheading!="up":
setheading="down" setheading="down"
snake_head=down
if setheading =="right": if setheading =="right":
x+=30 x+=30
elif setheading =="left": elif setheading =="left":
...@@ -37,14 +49,16 @@ while True: ...@@ -37,14 +49,16 @@ while True:
y-=30 y-=30
else: else:
y+=30 y+=30
position.append((x,y)) position.append((x,y))
if x==apple_x and y==apple_y:
apple_x=random.randint(0,630)
apple_y=random.randint(0,450)
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, position[-1]) screen.blit(snake_head,(x,y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
# screen.blit(body, (210, 120)) # screen.blit(body, (210, 120))
# screen.blit(body, (180, 120)) # screen.blit(body, (180, 120))
...@@ -52,7 +66,7 @@ while True: ...@@ -52,7 +66,7 @@ while True:
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x,apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
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