Commit 6bc30355 by BellCodeEditor

save project

parent 5c5dc81d
Showing with 15 additions and 6 deletions
...@@ -2,7 +2,7 @@ import pygame ...@@ -2,7 +2,7 @@ import pygame
from pygame import locals from pygame import locals
# 初始化pygame,为使用pygame做准备 # 初始化pygame,为使用pygame做准备
pygame.init() pygame.init()
pygame. FPSCLOCK = pygame.time.Clock()
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
...@@ -13,9 +13,14 @@ body = pygame.image.load('body.png') ...@@ -13,9 +13,14 @@ body = pygame.image.load('body.png')
x = 180 x = 180
y = 150 y = 150
pis = [(180,150),(150,150),(120,150),(x,y)]
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((600,800)) screen = pygame.display.set_mode((600,800))
x += 30
pis.append(x)
pis.append(y)
pis.pop()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -24,9 +29,13 @@ while True: ...@@ -24,9 +29,13 @@ while True:
screen.blit(background,(0,0)) screen.blit(background,(0,0))
screen.blit(snake,(x,y)) screen.blit(snake,(x,y))
screen.blit(body,(150,150)) screen.blit(body,(pis[0]))
screen.blit(body,(120,150)) screen.blit(body,(pis[1]))
screen.blit(apple,(300,300)) screen.blit(apple,(pis[2]))
for i in range(len[pis]-1):
screen.blit(body,pis[i])
# 图片加载 # 图片加载
pygame.display.update() pygame.display.update()
# 保持刷新 # 保持刷新
\ No newline at end of file FPSCLOCK = pygame.time.Clock(3)
\ No newline at end of file
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