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Commit
5f4f6e1a
authored
Aug 20, 2021
by
BellCodeEditor
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27a602bc
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3 changed files
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171 additions
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13 deletions
demo2.py
demo3.py
snake.py
demo2.py
View file @
5f4f6e1a
import
pygame
from
pygame
import
locals
import
os
import
sys
import
random
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
clock
=
pygame
.
time
.
Clock
()
# 创建一个计时器
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
x
,
y
=
360
,
300
position
=
[(
330
,
300
),
(
300
,
300
),
(
270
,
300
),
(
x
,
y
)]
setheading
=
'right'
food_x
,
food_y
=
180
,
300
#初始化苹果坐标
speed
=
3
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
'left'
:
setheading
=
'right'
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
'right'
:
setheading
=
'left'
if
event
.
key
==
locals
.
K_UP
and
setheading
!=
'down'
:
setheading
=
'up'
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
'up'
:
setheading
=
'down'
if
setheading
==
'right'
:
x
+=
30
elif
setheading
==
'left'
:
x
-=
30
elif
setheading
==
'up'
:
y
-=
30
else
:
y
+=
30
if
(
x
,
y
)
in
position
:
#碰到身体就结束
exit
()
position
.
append
((
x
,
y
))
if
x
==
food_x
and
y
==
food_y
:
num1
=
random
.
randint
(
0
,
21
)
num2
=
random
.
randint
(
0
,
15
)
food_x
=
num1
*
30
food_y
=
num2
*
30
speed
+=
0.5
else
:
position
.
pop
(
0
)
if
x
<
0
or
x
>
630
or
y
<
0
or
y
>
450
:
exit
()
#结束程序
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇画上去
screen
.
blit
(
right
,
(
x
,
y
))
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
])
# 将果实画上去
screen
.
blit
(
food
,
(
food_x
,
food_y
))
# 刷新画面
pygame
.
display
.
update
()
clock
.
tick
(
speed
)
# 设置帧数
demo3.py
0 → 100644
View file @
5f4f6e1a
import
pygame
from
pygame
import
locals
import
os
import
sys
import
random
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
# 右
left
=
pygame
.
image
.
load
(
'left.png'
)
# 左
up
=
pygame
.
image
.
load
(
'up.png'
)
# 上
down
=
pygame
.
image
.
load
(
'down.png'
)
# 下
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
clock
=
pygame
.
time
.
Clock
()
# 创建时钟
x
,
y
=
360
,
300
# 蛇头初始坐标
# 把身体和蛇头初始坐标存进列表中
position
=
[(
270
,
300
),
(
300
,
300
),
(
330
,
300
),
(
x
,
y
)]
setheading
=
'right'
# 初始朝向
snake_head
=
right
# 设置初始蛇头图片
apple_x
,
apple_y
=
180
,
300
speed
=
3
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_w
and
setheading
!=
'down'
:
setheading
=
'up'
snake_head
=
up
if
event
.
key
==
locals
.
K_d
and
setheading
!=
'left'
:
setheading
=
'right'
snake_head
=
right
if
event
.
key
==
locals
.
K_a
and
setheading
!=
'right'
:
setheading
=
'left'
snake_head
=
left
if
event
.
key
==
locals
.
K_s
and
setheading
!=
'up'
:
setheading
=
'down'
snake_head
=
down
if
setheading
==
'right'
:
x
+=
30
elif
setheading
==
'left'
:
x
-=
30
elif
setheading
==
'up'
:
y
-=
30
elif
setheading
==
'down'
:
y
+=
30
position
.
append
((
x
,
y
))
if
x
==
apple_x
and
y
==
apple_y
:
num1
=
random
.
randint
(
0
,
21
)
#横 格子数
num2
=
random
.
randint
(
0
,
15
)
#竖 格子数
apple_x
=
num1
*
30
apple_y
=
num2
*
30
speed
+=
0.5
else
:
position
.
pop
(
0
)
if
x
<
0
or
x
>
630
or
y
<
0
or
y
>
450
:
exit
()
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇画上去
screen
.
blit
(
snake_head
,
(
x
,
y
))
# 把身体渲染出来
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
])
# 将果实画上去
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
# 刷新画面
pygame
.
display
.
update
()
clock
.
tick
(
speed
)
# 帧数
snake.py
View file @
5f4f6e1a
...
@@ -8,7 +8,7 @@ pygame.init()
...
@@ -8,7 +8,7 @@ pygame.init()
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
FRSCLOCK
=
pygame
.
time
.
Clock
()
# 帧数
# 背景
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
background
=
pygame
.
image
.
load
(
'bg.png'
)
...
@@ -16,28 +16,26 @@ right = pygame.image.load('right.png')
...
@@ -16,28 +16,26 @@ right = pygame.image.load('right.png')
food
=
pygame
.
image
.
load
(
'apple.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
x
,
y
=
240
,
120
#蛇头的初始位置
poistion
=
[(
210
,
120
),(
180
,
120
),
(
180
,
90
),(
x
,
y
)]
setheading
=
'right'
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
# 接收到退出事件后退出程序
exit
()
exit
()
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇画上去
# 将贪吃蛇画上去
screen
.
blit
(
right
,
360
,
300
)
screen
.
blit
(
right
,
(
360
,
300
)
)
screen
.
blit
(
body
,
(
330
,
300
))
screen
.
blit
(
body
,
(
300
,
300
))
screen
.
blit
(
body
,
poistion
[
i
]
)
screen
.
blit
(
body
,
(
270
,
300
)
)
# 将果实画上去
# 将果实画上去
screen
.
blit
(
food
,
(
36
0
,
300
))
screen
.
blit
(
food
,
(
18
0
,
300
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FRSCLOCK
.
tick
(
3
)
#帧数3
\ No newline at end of file
\ No newline at end of file
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