Commit 27a602bc by BellCodeEditor

auto save

parent 16f0d60e
Showing with 92 additions and 8 deletions
import pygame
from pygame import locals
import os
import sys
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FRSCLOCK=pygame.time.Clock() # pygame时钟
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') #右
left = pygame.image.load('left.png') #左
up = pygame.image.load('up.png') #上
down = pygame.image.load('down.png') #下
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x , y = 240 ,120#蛇头的初始位置
position = [(210, 120),(180, 120), (180, 90),(x , y)]
setheading = 'right' #设置初始朝向
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != 'left':
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != 'right':
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != 'down':
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != 'up':
setheading = 'down'
snake_head = down
if setheading == 'right':
x += 30
elif setheading == 'left':
x -= 30
elif setheading == 'up':
y -= 30
else:
y += 30
position.append((x,y))
position.pop(0) #删除列表中的第一项
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(snake_head, (x , y))
for i in range(len(position)-1):
screen.blit(body,position[i]) #渲染身体
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FRSCLOCK.tick(3) #帧数3
\ No newline at end of file
import pygame import pygame
from pygame import locals from pygame import locals
import os
import sys
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FRSCLOCK=pygame.time.Clock() # 帧数
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x , y = 240 ,120 #蛇头的初始位置
poistion = [(210, 120),(180, 120), (180, 90),(x , y)]
setheading = 'right'
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (240, 120)) screen.blit(right, 360,300)
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120)) screen.blit(body , poistion[i])
screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file FRSCLOCK.tick(3) #帧数3
\ No newline at end of file
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