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Commit
c4a01924
authored
Mar 22, 2025
by
BellCodeEditor
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parent
63fa7c10
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1 changed file
with
23 additions
and
18 deletions
my_Tetris.py
my_Tetris.py
View file @
c4a01924
...
@@ -11,6 +11,7 @@ FPS = 30 # 帧率
...
@@ -11,6 +11,7 @@ FPS = 30 # 帧率
count
=
0
count
=
0
states
=
False
states
=
False
# 创建窗口
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
...
@@ -54,8 +55,11 @@ def check(center):
...
@@ -54,8 +55,11 @@ def check(center):
if
cube
[
0
]
<
1
or
cube
[
1
]
<
1
or
cube
[
0
]
>
grid_num_height
\
if
cube
[
0
]
<
1
or
cube
[
1
]
<
1
or
cube
[
0
]
>
grid_num_height
\
or
cube
[
1
]
>
grid_num_width
:
or
cube
[
1
]
>
grid_num_width
:
return
False
return
False
if
num_list
[
cube
[
0
]
-
1
][
cube
[
1
]
-
1
]
!=
0
:
if
num_list
[
cube
[
0
]
-
1
][
cube
[
1
]
-
1
]
!=
0
:
return
False
return
False
num_list
=
[]
for
i
in
range
(
25
):
num_list
.
append
([
0
]
*
15
)
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
...
@@ -114,28 +118,29 @@ while True:
...
@@ -114,28 +118,29 @@ while True:
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
0
)
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
1
)
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
1
)
for
i
,
row
in
zip
(
range
(
1
,
26
),
num_list
):
for
j
,
colors
in
zip
(
range
(
1
,
16
),
row
):
for
i
,
row
in
zip
(
range
(
1
,
26
),
num_list
):
for
j
,
colors
in
zip
(
range
(
1
,
16
),
row
):
if
colors
!=
0
:
if
colors
!=
0
:
pygame
.
draw
.
rect
(
screen
,
colors
,
pygame
.
draw
.
rect
(
screen
,
colors
,
(
j
*
20
-
20
,
i
*
20
-
20
,
20
,
20
))
(
j
*
20
-
20
,
i
*
20
-
20
,
20
,
20
))
pygame
.
draw
.
rect
(
screen
,(
255
,
255
,
255
),
pygame
.
draw
.
rect
(
screen
,(
255
,
255
,
255
),
(
j
*
20
-
20
,
i
*
20
-
20
,
20
,
20
),
1
)
(
j
*
20
-
20
,
i
*
20
-
20
,
20
,
20
),
1
)
new_list
=
[]
new_list
=
[]
for
i
in
range
(
25
):
for
i
in
range
(
25
):
new_list
.
append
([
0
]
*
15
)
new_list
.
append
([
0
]
*
15
)
row_index
=
24
row_index
=
24
for
i
in
range
(
24
,
-
1
-
1
):
for
i
in
range
(
24
,
-
1
-
1
):
is_full
=
True
is_full
=
True
for
j
in
range
(
grid_num_width
):
for
j
in
range
(
grid_num_width
):
if
num_list
[
i
][
j
]
==
0
:
if
num_list
[
i
][
j
]
==
0
:
is_full
=
False
is_full
=
False
if
is_full
==
False
:
if
is_full
==
False
:
new_list
[
row_index
]
=
num_list
[
i
]
new_list
[
row_index
]
=
num_list
[
i
]
row_index
-=
1
row_index
-=
1
else
:
else
:
score
+=
1
score
+=
1
num_list
=
new_list
num_list
=
new_list
# 得分
# 得分
text_surface
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
text_surface
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
...
...
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