Commit c4a01924 by BellCodeEditor

auto save

parent 63fa7c10
Showing with 23 additions and 18 deletions
......@@ -11,6 +11,7 @@ FPS = 30 # 帧率
count = 0
states = False
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
......@@ -54,8 +55,11 @@ def check(center):
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width:
return False
if num_list[cube[0]-1][cube[1]-1] !=0:
if num_list[cube[0]-1][cube[1]-1] != 0:
return False
num_list=[]
for i in range(25):
num_list.append([0]*15)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -114,28 +118,29 @@ while True:
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i,row in zip(range(1,26),num_list):
for j ,colors in zip(range(1,16),row):
for i, row in zip(range(1,26), num_list):
for j, colors in zip(range(1,16), row):
if colors !=0:
pygame.draw.rect(screen,colors,
(j*20-20,i*20-20,20,20))
pygame.draw.rect(screen,(255,255,255),
(j*20-20,i*20-20,20,20),1)
new_list=[]
for i in range(25):
new_list.append([0]*15)
row_index=24
for i in range(24,-1 -1):
is_full = True
for j in range(grid_num_width):
if num_list[i][j] ==0:
is_full=False
if is_full ==False:
new_list[row_index]=num_list[i]
row_index-=1
else:
score+=1
num_list=new_list
new_list=[]
for i in range(25):
new_list.append([0]*15)
row_index=24
for i in range(24,-1 -1):
is_full = True
for j in range(grid_num_width):
if num_list[i][j] == 0:
is_full=False
if is_full == False:
new_list[row_index]=num_list[i]
row_index -= 1
else:
score += 1
num_list=new_list
# 得分
text_surface = font.render(str(score), True, (0, 0, 0))
......
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