Commit b4f38253 by BellCodeEditor

save project

parent 2f84e5ef
Showing with 62 additions and 54 deletions
...@@ -10,6 +10,7 @@ grid_num_height = 25 # 纵向格子数量 ...@@ -10,6 +10,7 @@ grid_num_height = 25 # 纵向格子数量
FPS = 30 # 帧率 FPS = 30 # 帧率
count = 0 count = 0
states = False states = False
gameover = False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
...@@ -66,6 +67,13 @@ while True: ...@@ -66,6 +67,13 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if gameover==True:
gameover = False
score = 0
num_list = []
for i in range(25):
num_list.append([0] * 15)
if event.key == locals.K_LEFT: # 向左 if event.key == locals.K_LEFT: # 向左
center[1] = center[1] - 1 # 左移1列 center[1] = center[1] - 1 # 左移1列
if check(center) == False: if check(center) == False:
...@@ -91,62 +99,62 @@ while True: ...@@ -91,62 +99,62 @@ while True:
index = old_index index = old_index
current_shape = shape[index] current_shape = shape[index]
if states == False: if gameover == False:
states = True if states == False:
center = [2, 8] # 第2行第8列 states = True
shape = random.choice(shape_list) center = [2, 8] # 第2行第8列
index = random.randint(0, len(shape)-1) # 随机形状索引 shape = random.choice(shape_list)
current_shape = shape[index] index = random.randint(0, len(shape)-1) # 随机形状索引
color = random.choice(cube_colors) # 随机选取一种颜色 current_shape = shape[index]
count += 1 color = random.choice(cube_colors) # 随机选取一种颜色
if count % FPS == 0: # 降落速度的算式 count += 1
center[0] = center[0] + 1 if count % FPS == 0: # 降落速度的算式
if check(center) == False: center[0] = center[0] + 1
center[0] = center[0] - 1 if check(center) == False:
states = False center[0] = center[0] - 1
for cube in current_pos: states = False
num_list[cube[0] - 1][cube[1] - 1] = color for cube in current_pos:
# 将背景图画上去 num_list[cube[0] - 1][cube[1] - 1] = color
screen.blit(background, (0, 0)) # 将背景图画上去
# 计算出所有小方块的行、列位置 screen.blit(background, (0, 0))
current_pos = [] # 计算出所有小方块的行、列位置
for cube in current_shape: current_pos = []
pos = (cube[0] + center[0], cube[1] + center[1]) for cube in current_shape:
current_pos.append(pos) pos = (cube[0] + center[0], cube[1] + center[1])
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 current_pos.append(pos)
for cube in current_pos: # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
pygame.draw.rect(screen, color, for cube in current_pos:
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) pygame.draw.rect(screen, color,
pygame.draw.rect(screen, (255, 255, 255), (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i,row in zip(range(1,26),num_list):
for j, colors2 in zip(range(1,16),row):
if colors2 != 0:
pygame.draw.rect(screen, colors2,
(j * 20-20, i * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(j * 20-20, i * 20-20, 20, 20), 1)
num_list2 = [] for i,row in zip(range(1,26),num_list):
for i in range(25): for j, colors2 in zip(range(1,16),row):
num_list2.append([0] * 15) if colors2 != 0:
row_index = 24 pygame.draw.rect(screen, colors2,(j * 20-20, i * 20-20, 20, 20), 0)
for i in range(24, -1, -1): pygame.draw.rect(screen, (255, 255, 255), (j * 20-20, i * 20-20, 20, 20), 1)
is_full = True
for j in range(grid_num_width):
if num_list[i][j] == 0:
is_full == False
if is_full == False:
num_list2[row_index] = num_list[i]
row_index -= 1
else:
score += 1
num_list = num_list2
# 得分 num_list2 = []
text_surface = font.render(str(score), True, (0, 0, 0)) for i in range(25):
screen.blit(text_surface, (350,70)) num_list2.append([0] * 15)
row_index = 24
for i in range(24, -1, -1):
is_full = True
for j in range(grid_num_width):
if num_list[i][j] == 0:
is_full == False
if is_full == False:
num_list2[row_index] = num_list[i]
row_index -= 1
else:
score += 1
num_list = num_list2
if num_list[1][7] != 0:
gameover = True
# 得分
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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