From b4f38253d7cbc2843d0b6af765733cf1a309c262 Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Sat, 30 Nov 2024 20:04:09 +0800
Subject: [PATCH] save project

---
 my_Tetris.py | 116 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++------------------------------------------------------
 1 file changed, 62 insertions(+), 54 deletions(-)

diff --git a/my_Tetris.py b/my_Tetris.py
index 6fd8ece..e5d0233 100644
--- a/my_Tetris.py
+++ b/my_Tetris.py
@@ -10,6 +10,7 @@ grid_num_height = 25      # 纵向格子数量
 FPS = 30                # 帧率
 count = 0
 states = False
+gameover = False
 
 # 创建窗口
 screen = pygame.display.set_mode((460, 500))
@@ -66,6 +67,13 @@ while True:
         if event.type == locals.QUIT:
             exit()
         if event.type == locals.KEYDOWN:
+            if gameover==True:
+                gameover = False
+                score = 0
+                num_list = []
+                for i in range(25):
+                    num_list.append([0] * 15)
+
             if event.key == locals.K_LEFT:    # 向左
                 center[1] = center[1] - 1       # 左移1列
                 if check(center) == False:
@@ -91,62 +99,62 @@ while True:
                     index = old_index
                     current_shape = shape[index]
 
-    if states == False:
-        states = True
-        center = [2, 8]     # 第2行第8列
-        shape = random.choice(shape_list)
-        index = random.randint(0, len(shape)-1)     # 随机形状索引
-        current_shape = shape[index]
-        color = random.choice(cube_colors)         # 随机选取一种颜色
-    count += 1
-    if count % FPS == 0:           # 降落速度的算式
-        center[0] = center[0] + 1
-        if check(center) == False:
-            center[0] = center[0] - 1      
-            states = False 
-            for cube in current_pos:
-                num_list[cube[0] - 1][cube[1] - 1] = color
-    # 将背景图画上去
-    screen.blit(background, (0, 0))
-    # 计算出所有小方块的行、列位置
-    current_pos = []
-    for cube in current_shape:
-        pos = (cube[0] + center[0], cube[1] + center[1])
-        current_pos.append(pos)
-    # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
-    for cube in current_pos:
-        pygame.draw.rect(screen, color,
-                    (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
-        pygame.draw.rect(screen, (255, 255, 255), 
-                        (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
-
-    for i,row in zip(range(1,26),num_list):
-        for j, colors2 in zip(range(1,16),row):
-            if colors2 != 0:
-                pygame.draw.rect(screen, colors2,
-                    (j * 20-20, i * 20-20, 20, 20), 0)
-                pygame.draw.rect(screen, (255, 255, 255), 
-                        (j * 20-20, i * 20-20, 20, 20), 1)
+    if gameover == False:
+        if states == False:
+            states = True
+            center = [2, 8]     # 第2行第8列
+            shape = random.choice(shape_list)
+            index = random.randint(0, len(shape)-1)     # 随机形状索引
+            current_shape = shape[index]
+            color = random.choice(cube_colors)         # 随机选取一种颜色
+        count += 1
+        if count % FPS == 0:           # 降落速度的算式
+            center[0] = center[0] + 1
+            if check(center) == False:
+                center[0] = center[0] - 1      
+                states = False 
+                for cube in current_pos:
+                    num_list[cube[0] - 1][cube[1] - 1] = color
+        # 将背景图画上去
+        screen.blit(background, (0, 0))
+        # 计算出所有小方块的行、列位置
+        current_pos = []
+        for cube in current_shape:
+            pos = (cube[0] + center[0], cube[1] + center[1])
+            current_pos.append(pos)
+        # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
+        for cube in current_pos:
+            pygame.draw.rect(screen, color,
+                        (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
+            pygame.draw.rect(screen, (255, 255, 255), 
+                            (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
 
-    num_list2 = []
-    for i in range(25):
-        num_list2.append([0] * 15)
-    row_index = 24
-    for i in range(24, -1, -1):
-        is_full = True
-        for j in range(grid_num_width):
-            if num_list[i][j] == 0:
-                is_full == False
-        if is_full == False:
-            num_list2[row_index] = num_list[i]
-            row_index -= 1
-        else:
-            score += 1
-    num_list = num_list2
+        for i,row in zip(range(1,26),num_list):
+            for j, colors2 in zip(range(1,16),row):
+                if colors2 != 0:
+                    pygame.draw.rect(screen, colors2,(j * 20-20, i * 20-20, 20, 20), 0)
+                    pygame.draw.rect(screen, (255, 255, 255), (j * 20-20, i * 20-20, 20, 20), 1)
 
-    # 得分
-    text_surface = font.render(str(score), True, (0, 0, 0))
-    screen.blit(text_surface, (350,70))
+        num_list2 = []
+        for i in range(25):
+            num_list2.append([0] * 15)
+        row_index = 24
+        for i in range(24, -1, -1):
+            is_full = True
+            for j in range(grid_num_width):
+                if num_list[i][j] == 0:
+                    is_full == False
+            if is_full == False:
+                num_list2[row_index] = num_list[i]
+                row_index -= 1
+            else:
+                score += 1
+        num_list = num_list2
+        if num_list[1][7] != 0:
+            gameover = True
+        # 得分
+        text_surface = font.render(str(score), True, (0, 0, 0))
+        screen.blit(text_surface, (350,70))
     # 刷新画面
     pygame.display.update()
     clock.tick(FPS)
--
libgit2 0.25.0