Commit 1e719e03 by BellCodeEditor

auto save

parent 38139c82
Showing with 61 additions and 49 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init()   # 初始化 pygame.init()   # 初始化
score = 0 score = 0
grid_size = 20  # 格子大小 grid_size = 20  # 格子大小
......
...@@ -9,6 +9,7 @@ grid_num_height = 25 # 纵向格子数量 ...@@ -9,6 +9,7 @@ grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
count = 0 count = 0
states = False states = False
gameover = False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
...@@ -16,6 +17,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -16,6 +17,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
font1 = pygame.font.Font('STKAITI.TTF',30)
num_list = [] num_list = []
for i in range(25): for i in range(25):
num_list.append([0]*15) num_list.append([0]*15)
...@@ -60,6 +62,8 @@ while True: ...@@ -60,6 +62,8 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if gameover == True:
gameover = False
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
center[1] += 1 center[1] += 1
if check(center) == False: if check(center) == False:
...@@ -81,52 +85,60 @@ while True: ...@@ -81,52 +85,60 @@ while True:
if check(center) == False: if check(center) == False:
way=old_way way=old_way
current_shape=shape[way] current_shape=shape[way]
if states==False: if gameover == False:
states=True if states==False:
center=[2,8] states=True
shape = random.choice(shape_list) # 形状 center=[2,8]
way = random.randint(0,len(shape)-1) # 方向 shape = random.choice(shape_list) # 形状
color = random.choice(cube_colors) # 颜色 way = random.randint(0,len(shape)-1) # 方向
count += 1 # 向下 color = random.choice(cube_colors) # 颜色
if count%FPS==0: # 减速公式 count += 1 # 向下
center[0] += 1 if count%FPS==0: # 减速公式
if check(center) == False: center[0] += 1
center[0]-=1 if check(center) == False:
states=False center[0]-=1
for cube in current_pos: states=False
num_list[cube[0]-1][cube[1]-1]=color for cube in current_pos:
# 将背景图画上去 num_list[cube[0]-1][cube[1]-1]=color
screen.blit(background, (0, 0)) # 将背景图画上去
# 计算出所有小方块的行、列位置 screen.blit(background, (0, 0))
current_pos = [] # 计算出所有小方块的行、列位置
for cube in shape[way]: current_pos = []
pos = (cube[0] + center[0], cube[1] + center[1]) for cube in shape[way]:
current_pos.append(pos) pos = (cube[0] + center[0], cube[1] + center[1])
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 current_pos.append(pos)
for cube in current_pos: # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
pygame.draw.rect(screen,color,(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) for cube in current_pos:
pygame.draw.rect(screen, (255, 255, 255), (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) pygame.draw.rect(screen,color,(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
for x,row in zip(range(1,26),num_list): pygame.draw.rect(screen, (255, 255, 255), (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for y,colors in zip(range(1,16),row): for x,row in zip(range(1,26),num_list):
if colors!=0: for y,colors in zip(range(1,16),row):
pygame.draw.rect(screen,colors,(y * 20-20, x * 20-20, 20, 20), 0) if colors!=0:
pygame.draw.rect(screen, (255, 255, 255), (y * 20-20, x * 20-20, 20, 20), 1) pygame.draw.rect(screen,colors,(y * 20-20, x * 20-20, 20, 20), 0)
new_list = [] pygame.draw.rect(screen, (255, 255, 255), (y * 20-20, x * 20-20, 20, 20), 1)
for h in range(25): new_list = []
new_list.append([0]*15) for h in range(25):
row_index=24 new_list.append([0]*15)
for h in range(24,-1,-1): row_index=24
is_full=True for h in range(24,-1,-1):
for j in range(grid_num_width): is_full=True
if num_list[h][j]==0: for j in range(grid_num_width):
is_full=False if num_list[h][j]==0:
if is_full==False: is_full=False
new_list[row_index]=num_list[h] if is_full==False:
row_index-=1 new_list[row_index]=num_list[h]
else: row_index-=1
score+=1 else:
num_list=new_list score+=1 # 得分
# 得分 num_list=new_list
if num_list[1][7]!=0:
gameover = True
text_shibai = font1.render('游戏结束,请点击任意处重新开始!',True,(0,0,0))
screen.blit(text_shibai,(0,250))
num_list = []
for i in range(25):
num_list.append(0*15)
score = 0
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
# 刷新画面 # 刷新画面
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment