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Commit
1e719e03
authored
Oct 05, 2022
by
BellCodeEditor
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parent
38139c82
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2 changed files
with
61 additions
and
49 deletions
d.py
my_Tetris.py
d.py
View file @
1e719e03
import
pygame
from
pygame
import
locals
import
random
import
pygame
from
pygame
import
locals
import
random
pygame
.
init
()
# 初始化
score
=
0
grid_size
=
20
# 格子大小
...
...
my_Tetris.py
View file @
1e719e03
...
...
@@ -9,6 +9,7 @@ grid_num_height = 25 # 纵向格子数量
FPS
=
30
count
=
0
states
=
False
gameover
=
False
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
...
...
@@ -16,6 +17,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background
=
pygame
.
image
.
load
(
'bg.png'
)
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
font1
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
30
)
num_list
=
[]
for
i
in
range
(
25
):
num_list
.
append
([
0
]
*
15
)
...
...
@@ -60,6 +62,8 @@ while True:
if
event
.
type
==
locals
.
QUIT
:
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
gameover
==
True
:
gameover
=
False
if
event
.
key
==
locals
.
K_RIGHT
:
# 向右
center
[
1
]
+=
1
if
check
(
center
)
==
False
:
...
...
@@ -81,52 +85,60 @@ while True:
if
check
(
center
)
==
False
:
way
=
old_way
current_shape
=
shape
[
way
]
if
states
==
False
:
states
=
True
center
=
[
2
,
8
]
shape
=
random
.
choice
(
shape_list
)
# 形状
way
=
random
.
randint
(
0
,
len
(
shape
)
-
1
)
# 方向
color
=
random
.
choice
(
cube_colors
)
# 颜色
count
+=
1
# 向下
if
count
%
FPS
==
0
:
# 减速公式
center
[
0
]
+=
1
if
check
(
center
)
==
False
:
center
[
0
]
-=
1
states
=
False
for
cube
in
current_pos
:
num_list
[
cube
[
0
]
-
1
][
cube
[
1
]
-
1
]
=
color
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 计算出所有小方块的行、列位置
current_pos
=
[]
for
cube
in
shape
[
way
]:
pos
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
current_pos
.
append
(
pos
)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for
cube
in
current_pos
:
pygame
.
draw
.
rect
(
screen
,
color
,(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
1
)
for
x
,
row
in
zip
(
range
(
1
,
26
),
num_list
):
for
y
,
colors
in
zip
(
range
(
1
,
16
),
row
):
if
colors
!=
0
:
pygame
.
draw
.
rect
(
screen
,
colors
,(
y
*
20
-
20
,
x
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
(
y
*
20
-
20
,
x
*
20
-
20
,
20
,
20
),
1
)
new_list
=
[]
for
h
in
range
(
25
):
new_list
.
append
([
0
]
*
15
)
row_index
=
24
for
h
in
range
(
24
,
-
1
,
-
1
):
is_full
=
True
for
j
in
range
(
grid_num_width
):
if
num_list
[
h
][
j
]
==
0
:
is_full
=
False
if
is_full
==
False
:
new_list
[
row_index
]
=
num_list
[
h
]
row_index
-=
1
else
:
score
+=
1
num_list
=
new_list
# 得分
if
gameover
==
False
:
if
states
==
False
:
states
=
True
center
=
[
2
,
8
]
shape
=
random
.
choice
(
shape_list
)
# 形状
way
=
random
.
randint
(
0
,
len
(
shape
)
-
1
)
# 方向
color
=
random
.
choice
(
cube_colors
)
# 颜色
count
+=
1
# 向下
if
count
%
FPS
==
0
:
# 减速公式
center
[
0
]
+=
1
if
check
(
center
)
==
False
:
center
[
0
]
-=
1
states
=
False
for
cube
in
current_pos
:
num_list
[
cube
[
0
]
-
1
][
cube
[
1
]
-
1
]
=
color
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 计算出所有小方块的行、列位置
current_pos
=
[]
for
cube
in
shape
[
way
]:
pos
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
current_pos
.
append
(
pos
)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for
cube
in
current_pos
:
pygame
.
draw
.
rect
(
screen
,
color
,(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
1
)
for
x
,
row
in
zip
(
range
(
1
,
26
),
num_list
):
for
y
,
colors
in
zip
(
range
(
1
,
16
),
row
):
if
colors
!=
0
:
pygame
.
draw
.
rect
(
screen
,
colors
,(
y
*
20
-
20
,
x
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
(
y
*
20
-
20
,
x
*
20
-
20
,
20
,
20
),
1
)
new_list
=
[]
for
h
in
range
(
25
):
new_list
.
append
([
0
]
*
15
)
row_index
=
24
for
h
in
range
(
24
,
-
1
,
-
1
):
is_full
=
True
for
j
in
range
(
grid_num_width
):
if
num_list
[
h
][
j
]
==
0
:
is_full
=
False
if
is_full
==
False
:
new_list
[
row_index
]
=
num_list
[
h
]
row_index
-=
1
else
:
score
+=
1
# 得分
num_list
=
new_list
if
num_list
[
1
][
7
]
!=
0
:
gameover
=
True
text_shibai
=
font1
.
render
(
'游戏结束,请点击任意处重新开始!'
,
True
,(
0
,
0
,
0
))
screen
.
blit
(
text_shibai
,(
0
,
250
))
num_list
=
[]
for
i
in
range
(
25
):
num_list
.
append
(
0
*
15
)
score
=
0
text_surface
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
screen
.
blit
(
text_surface
,
(
350
,
70
))
# 刷新画面
...
...
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