Commit 1e719e03 by BellCodeEditor

auto save

parent 38139c82
Showing with 61 additions and 49 deletions
import pygame
from pygame import locals
import random
import pygame
from pygame import locals
import random
pygame.init()   # 初始化
score = 0
grid_size = 20  # 格子大小
......
......@@ -9,6 +9,7 @@ grid_num_height = 25 # 纵向格子数量
FPS = 30
count = 0
states = False
gameover = False
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
......@@ -16,6 +17,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
font1 = pygame.font.Font('STKAITI.TTF',30)
num_list = []
for i in range(25):
num_list.append([0]*15)
......@@ -60,6 +62,8 @@ while True:
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if gameover == True:
gameover = False
if event.key == locals.K_RIGHT: # 向右
center[1] += 1
if check(center) == False:
......@@ -81,52 +85,60 @@ while True:
if check(center) == False:
way=old_way
current_shape=shape[way]
if states==False:
states=True
center=[2,8]
shape = random.choice(shape_list) # 形状
way = random.randint(0,len(shape)-1) # 方向
color = random.choice(cube_colors) # 颜色
count += 1 # 向下
if count%FPS==0: # 减速公式
center[0] += 1
if check(center) == False:
center[0]-=1
states=False
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1]=color
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
current_pos = []
for cube in shape[way]:
pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos:
pygame.draw.rect(screen,color,(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for x,row in zip(range(1,26),num_list):
for y,colors in zip(range(1,16),row):
if colors!=0:
pygame.draw.rect(screen,colors,(y * 20-20, x * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), (y * 20-20, x * 20-20, 20, 20), 1)
new_list = []
for h in range(25):
new_list.append([0]*15)
row_index=24
for h in range(24,-1,-1):
is_full=True
for j in range(grid_num_width):
if num_list[h][j]==0:
is_full=False
if is_full==False:
new_list[row_index]=num_list[h]
row_index-=1
else:
score+=1
num_list=new_list
# 得分
if gameover == False:
if states==False:
states=True
center=[2,8]
shape = random.choice(shape_list) # 形状
way = random.randint(0,len(shape)-1) # 方向
color = random.choice(cube_colors) # 颜色
count += 1 # 向下
if count%FPS==0: # 减速公式
center[0] += 1
if check(center) == False:
center[0]-=1
states=False
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1]=color
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
current_pos = []
for cube in shape[way]:
pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos:
pygame.draw.rect(screen,color,(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for x,row in zip(range(1,26),num_list):
for y,colors in zip(range(1,16),row):
if colors!=0:
pygame.draw.rect(screen,colors,(y * 20-20, x * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), (y * 20-20, x * 20-20, 20, 20), 1)
new_list = []
for h in range(25):
new_list.append([0]*15)
row_index=24
for h in range(24,-1,-1):
is_full=True
for j in range(grid_num_width):
if num_list[h][j]==0:
is_full=False
if is_full==False:
new_list[row_index]=num_list[h]
row_index-=1
else:
score+=1 # 得分
num_list=new_list
if num_list[1][7]!=0:
gameover = True
text_shibai = font1.render('游戏结束,请点击任意处重新开始!',True,(0,0,0))
screen.blit(text_shibai,(0,250))
num_list = []
for i in range(25):
num_list.append(0*15)
score = 0
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
# 刷新画面
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment