Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson12_diy2
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
9e3c15ff
authored
May 08, 2021
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
save project
parent
a49d7602
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
52 additions
and
32 deletions
a.py
my_Tetris.py
a.py
View file @
9e3c15ff
list1
=
[
1
,
2
,
3
,
4
]
for
i
in
range
(
24
,
-
1
):
list2
=
[[
0
,
0
,
0
,
0
],
print
(
i
)
[
0
,
0
,
0
,
0
],
\ No newline at end of file
[
0
,
0
,
0
,
0
],
[
1
,
1
,
1
,
1
]]
info
=
zip
(
list1
,
list2
)
for
i
in
info
:
print
(
i
)
\ No newline at end of file
my_Tetris.py
View file @
9e3c15ff
...
@@ -17,7 +17,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...
@@ -17,7 +17,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
# 载入素材
background
=
pygame
.
image
.
load
(
'bg.png'
)
background
=
pygame
.
image
.
load
(
'bg.png'
)
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
gameover
=
False
# 俄罗斯方块所有形状
# 俄罗斯方块所有形状
O
=
[[(
0
,
0
),
(
0
,
1
),
(
1
,
0
),
(
1
,
1
)]]
O
=
[[(
0
,
0
),
(
0
,
1
),
(
1
,
0
),
(
1
,
1
)]]
I
=
[[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
0
,
2
)],
I
=
[[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
0
,
2
)],
...
@@ -63,6 +63,8 @@ while True:
...
@@ -63,6 +63,8 @@ while True:
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
gameover
==
True
:
gameover
=
False
if
event
.
key
==
locals
.
K_LEFT
:
# 向左
if
event
.
key
==
locals
.
K_LEFT
:
# 向左
center
[
1
]
=
center
[
1
]
-
1
# 左移1列
center
[
1
]
=
center
[
1
]
-
1
# 左移1列
if
check
(
center
)
==
False
:
if
check
(
center
)
==
False
:
...
@@ -87,23 +89,24 @@ while True:
...
@@ -87,23 +89,24 @@ while True:
if
check
(
center
)
==
False
:
if
check
(
center
)
==
False
:
index
=
old_index
index
=
old_index
current_shape
=
shape
[
index
]
current_shape
=
shape
[
index
]
if
states
==
False
:
if
gameover
==
False
:
states
=
True
if
states
==
False
:
center
=
[
2
,
8
]
states
=
True
shape
=
random
.
choice
(
shape_list
)
center
=
[
2
,
8
]
index
=
random
.
randint
(
0
,
len
(
shape
)
-
1
)
# 随机形状索引
shape
=
random
.
choice
(
shape_list
)
current_shape
=
shape
[
index
]
index
=
random
.
randint
(
0
,
len
(
shape
)
-
1
)
# 随机形状索引
color
=
random
.
choice
(
cube_colors
)
current_shape
=
shape
[
index
]
count
+=
1
color
=
random
.
choice
(
cube_colors
)
if
count
%
FPS
==
0
:
count
+=
1
center
[
0
]
+=
1
if
count
%
FPS
==
0
:
if
check
(
center
)
==
False
:
center
[
0
]
+=
1
center
[
0
]
-=
1
if
check
(
center
)
==
False
:
states
=
False
center
[
0
]
-=
1
for
cube
in
current_pos
:
states
=
False
num_list
[
cube
[
0
]
-
1
][
cube
[
1
]
-
1
]
=
color
for
cube
in
current_pos
:
num_list
[
cube
[
0
]
-
1
][
cube
[
1
]
-
1
]
=
color
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
# 计算出所有小方块的行、列位置
# 计算出所有小方块的行、列位置
current_pos
=
[]
current_pos
=
[]
for
cube
in
current_shape
:
for
cube
in
current_shape
:
...
@@ -122,10 +125,33 @@ while True:
...
@@ -122,10 +125,33 @@ while True:
(
j
*
20
-
20
,
i
*
20
-
20
,
20
,
20
))
(
j
*
20
-
20
,
i
*
20
-
20
,
20
,
20
))
pygame
.
draw
.
rect
(
screen
,(
255
,
255
,
255
),
pygame
.
draw
.
rect
(
screen
,(
255
,
255
,
255
),
(
j
*
20
-
20
,
i
*
20
-
20
,
20
,
20
),
1
)
(
j
*
20
-
20
,
i
*
20
-
20
,
20
,
20
),
1
)
new_list
=
[]
for
i
in
range
(
25
):
new_list
.
append
([
0
]
*
15
)
row_index
=
24
for
i
in
range
(
24
,
-
1
,
-
1
):
is_full
=
True
for
j
in
range
(
grid_num_width
):
if
num_list
[
i
][
j
]
==
0
:
is_full
=
False
if
is_full
==
False
:
new_list
[
row_index
]
=
num_list
[
i
]
row_index
-=
1
else
:
score
+=
1
num_list
=
new_list
if
num_list
[
1
][
7
]
!=
0
:
gameover
=
True
# 得分
# 得分
text_surface
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
text_surface
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
screen
.
blit
(
text_surface
,
(
350
,
70
))
screen
.
blit
(
text_surface
,
(
350
,
70
))
if
gameover
==
True
:
texxt
=
font_restart
.
render
(
'游戏失败,按任意键开始'
,
True
,(
0
,
0
,
0
))
screen
.
blit
(
text
,(
20
,
250
))
score
=
0
num_list
=
[]
for
i
in
range
(
25
):
num_list
.
append
([
0
]
*
15
)
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
clock
.
tick
(
FPS
)
\ No newline at end of file
\ No newline at end of file
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment