Commit 9e3c15ff by BellCodeEditor

save project

parent a49d7602
Showing with 52 additions and 32 deletions
list1=[1,2,3,4]
list2=[[0,0,0,0],
[0,0,0,0],
[0,0,0,0],
[1,1,1,1]]
info = zip(list1,list2)
for i in info:
print(i)
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for i in range(24,-1):
print(i)
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......@@ -17,7 +17,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
gameover =False
# 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
......@@ -63,6 +63,8 @@ while True:
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if gameover==True:
gameover=False
if event.key == locals.K_LEFT: # 向左
center[1] = center[1] - 1 # 左移1列
if check(center) == False:
......@@ -87,23 +89,24 @@ while True:
if check(center) == False:
index=old_index
current_shape=shape[index]
if states == False:
states=True
center=[2,8]
shape=random.choice(shape_list)
index = random.randint(0, len(shape)-1) # 随机形状索引
current_shape = shape[index]
color = random.choice(cube_colors)
count+=1
if count%FPS == 0:
center[0]+=1
if check(center)==False:
center[0]-=1
states=False
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1] = color
if gameover== False:
if states == False:
states=True
center=[2,8]
shape=random.choice(shape_list)
index = random.randint(0, len(shape)-1) # 随机形状索引
current_shape = shape[index]
color = random.choice(cube_colors)
count+=1
if count%FPS == 0:
center[0]+=1
if check(center)==False:
center[0]-=1
states=False
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1] = color
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
current_pos = []
for cube in current_shape:
......@@ -122,10 +125,33 @@ while True:
(j*20-20,i*20-20,20,20))
pygame.draw.rect(screen,(255,255,255),
(j*20-20,i*20-20,20,20),1)
new_list=[]
for i in range(25):
new_list.append([0]*15)
row_index=24
for i in range(24,-1,-1):
is_full=True
for j in range(grid_num_width):
if num_list[i][j] ==0:
is_full=False
if is_full == False:
new_list[row_index] = num_list[i]
row_index-=1
else:
score+=1
num_list=new_list
if num_list[1][7] != 0:
gameover=True
# 得分
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
if gameover == True:
texxt = font_restart.render('游戏失败,按任意键开始',True,(0,0,0))
screen.blit(text,(20,250))
score = 0
num_list=[]
for i in range(25):
num_list.append([0]*15)
# 刷新画面
pygame.display.update()
clock.tick(FPS)
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pygame.display.update()
clock.tick(FPS)
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