Commit f38f0d84 by BellCodeEditor

save project

parent 1c7e7e19
Showing with 49 additions and 45 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random as r
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 # 帧率 FPS = 30
count = 0
states = False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
...@@ -47,57 +45,61 @@ cube_colors = [ ...@@ -47,57 +45,61 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
def check(center): F = 0
a = False
num_list = []
for i in range(25):
num_list.append([0]*15)
def check(cent):
for cube in current_shape: for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1]) cube = (cube[0] + cent[0],cube[1] + cent[1])
# 当前的小方块超出网格的行、列,就返回False if cube[0] <= 1 or cube[1] < 1 or cube[0] > grid_num_height or cube[1] >grid_num_width:
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \ return False
or cube[1] >grid_num_width: if num_list[cube[0]-1][cube[1]-1] != 0:
return False return False
while True: while True:
if a == False:
center = [2, 8] # 第2行第8列
current_x = r.choice(shape_list)
ID = r.randint(0,len(current_x)-1)
current_shape = current_x[ID]
color = r.choice(cube_colors)
a = True
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_LEFT: # 向左 if event.key == locals.K_d: # 向右
center[1] = center[1] - 1 # 左移1列 center[1] += 1
if check(center) == False: if check(center) == False:
center[1] = center[1] + 1 # 右移1列 center[1] -= 1
elif event.key == locals.K_a: # 向左
elif event.key == locals.K_RIGHT: # 向右 center[1] -= 1
center[1] = center[1] + 1
if check(center) == False: if check(center) == False:
center[1] = center[1] - 1 center[1] += 1
elif event.key == locals.K_s: # 向下
elif event.key == locals.K_DOWN: # 向下 center[0] += 1
center[0] = center[0] + 1
if check(center) == False: if check(center) == False:
center[0] = center[0] - 1 center[0] -= 1
elif event.key == locals.K_w:
elif event.key == locals.K_UP: # 向上键 o_ID = ID
old_index = index ID += 1
index += 1 if ID >= len(current_x):
if index >= len(shape): ID = 0
index = 0 current_shape = current_x[ID]
current_shape = shape[index]
if check(center) == False: if check(center) == False:
index = old_index ID = o_ID
current_shape = shape[index] current_shape = current_x[o_ID]
F += 1
if states == False: if F%30 == 1:
states = True center[0] += 1
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1) # 随机形状索引
current_shape = shape[index]
color = random.choice(cube_colors) # 随机选取一种颜色
count += 1
if count % FPS == 0: # 降落速度的算式
center[0] = center[0] + 1
if check(center) == False: if check(center) == False:
center[0] = center[0] - 1 center[0] -= 1
states = False a = False
for cube in current_pos:
# if check(center) == False:
num_list[cube[0]-1][cube[1]-1] = color
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
...@@ -105,6 +107,7 @@ while True: ...@@ -105,6 +107,7 @@ while True:
for cube in current_shape: for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1]) pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos) current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos: for cube in current_pos:
pygame.draw.rect(screen, color, pygame.draw.rect(screen, color,
...@@ -116,4 +119,4 @@ while True: ...@@ -116,4 +119,4 @@ while True:
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
\ No newline at end of file
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