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Commit
f38f0d84
authored
Aug 25, 2023
by
BellCodeEditor
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parent
1c7e7e19
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1 changed file
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49 additions
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45 deletions
my_Tetris.py
my_Tetris.py
View file @
f38f0d84
import
pygame
from
pygame
import
locals
import
random
import
random
as
r
pygame
.
init
()
# 初始化
score
=
0
grid_size
=
20
# 格子大小
grid_num_width
=
15
# 横向格子数量
grid_num_height
=
25
# 纵向格子数量
FPS
=
30
# 帧率
count
=
0
states
=
False
FPS
=
30
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
clock
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 载入素材
background
=
pygame
.
image
.
load
(
'bg.png'
)
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
...
...
@@ -47,57 +45,61 @@ cube_colors = [
(
255
,
204
,
0
),
(
204
,
0
,
51
),(
255
,
0
,
51
),
(
0
,
102
,
153
),
(
153
,
0
,
51
),
(
204
,
255
,
102
),
(
255
,
153
,
0
)]
def
check
(
center
):
F
=
0
a
=
False
num_list
=
[]
for
i
in
range
(
25
):
num_list
.
append
([
0
]
*
15
)
def
check
(
cent
):
for
cube
in
current_shape
:
cube
=
(
cube
[
0
]
+
cent
er
[
0
],
cube
[
1
]
+
center
[
1
])
# 当前的小方块超出网格的行、列,就返回False
if
cube
[
0
]
<
1
or
cube
[
1
]
<
1
or
cube
[
0
]
>
grid_num_height
\
or
cube
[
1
]
>
grid_num_width
:
cube
=
(
cube
[
0
]
+
cent
[
0
],
cube
[
1
]
+
cent
[
1
])
if
cube
[
0
]
<=
1
or
cube
[
1
]
<
1
or
cube
[
0
]
>
grid_num_height
or
cube
[
1
]
>
grid_num_width
:
return
False
if
num_list
[
cube
[
0
]
-
1
][
cube
[
1
]
-
1
]
!=
0
:
return
False
while
True
:
if
a
==
False
:
center
=
[
2
,
8
]
# 第2行第8列
current_x
=
r
.
choice
(
shape_list
)
ID
=
r
.
randint
(
0
,
len
(
current_x
)
-
1
)
current_shape
=
current_x
[
ID
]
color
=
r
.
choice
(
cube_colors
)
a
=
True
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_
LEFT
:
# 向左
center
[
1
]
=
center
[
1
]
-
1
# 左移1列
if
event
.
key
==
locals
.
K_
d
:
# 向右
center
[
1
]
+=
1
if
check
(
center
)
==
False
:
center
[
1
]
=
center
[
1
]
+
1
# 右移1列
elif
event
.
key
==
locals
.
K_RIGHT
:
# 向右
center
[
1
]
=
center
[
1
]
+
1
center
[
1
]
-=
1
elif
event
.
key
==
locals
.
K_a
:
# 向左
center
[
1
]
-=
1
if
check
(
center
)
==
False
:
center
[
1
]
=
center
[
1
]
-
1
elif
event
.
key
==
locals
.
K_DOWN
:
# 向下
center
[
0
]
=
center
[
0
]
+
1
center
[
1
]
+=
1
elif
event
.
key
==
locals
.
K_s
:
# 向下
center
[
0
]
+=
1
if
check
(
center
)
==
False
:
center
[
0
]
=
center
[
0
]
-
1
elif
event
.
key
==
locals
.
K_UP
:
# 向上键
old_index
=
index
index
+=
1
if
index
>=
len
(
shape
):
index
=
0
current_shape
=
shape
[
index
]
center
[
0
]
-=
1
elif
event
.
key
==
locals
.
K_w
:
o_ID
=
ID
ID
+=
1
if
ID
>=
len
(
current_x
):
ID
=
0
current_shape
=
current_x
[
ID
]
if
check
(
center
)
==
False
:
index
=
old_index
current_shape
=
shape
[
index
]
if
states
==
False
:
states
=
True
center
=
[
2
,
8
]
# 第2行第8列
shape
=
random
.
choice
(
shape_list
)
index
=
random
.
randint
(
0
,
len
(
shape
)
-
1
)
# 随机形状索引
current_shape
=
shape
[
index
]
color
=
random
.
choice
(
cube_colors
)
# 随机选取一种颜色
count
+=
1
if
count
%
FPS
==
0
:
# 降落速度的算式
center
[
0
]
=
center
[
0
]
+
1
ID
=
o_ID
current_shape
=
current_x
[
o_ID
]
F
+=
1
if
F
%
30
==
1
:
center
[
0
]
+=
1
if
check
(
center
)
==
False
:
center
[
0
]
=
center
[
0
]
-
1
states
=
False
center
[
0
]
-=
1
a
=
False
for
cube
in
current_pos
:
# if check(center) == False:
num_list
[
cube
[
0
]
-
1
][
cube
[
1
]
-
1
]
=
color
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 计算出所有小方块的行、列位置
...
...
@@ -105,6 +107,7 @@ while True:
for
cube
in
current_shape
:
pos
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
current_pos
.
append
(
pos
)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for
cube
in
current_pos
:
pygame
.
draw
.
rect
(
screen
,
color
,
...
...
@@ -116,4 +119,4 @@ while True:
screen
.
blit
(
text_surface
,
(
350
,
70
))
# 刷新画面
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
clock
.
tick
(
FPS
)
\ No newline at end of file
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